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  • There is no real-time combat.

Play Styles : Players that enjoy grand strategy will find the game very fulfilling.

  • Non-Combat oriented lords have a wide range of play options including trade,
    building, artifact hunting, diplomatic intrigue, espionage, contraband dealing,
    even role play.
  • Newbies do not have to worry about getting stomped by a large realm,
    as they are more valuable to other players alive than dead.
  • Most games have a high percentage of lords engaged in cooperative play.
    Combat oriented lords are usually much less than 20% of those playing.
  • There are several victory paths, all with their own leaderboards.
  • Overall game victory may also be gained by non-combat oriented lords.

Economy : The game has a robust economic model.

  • It provides many ways to gain income and many ways to lose it.
  • Taxation, tribute, piracy, trade, asset support, salaries, building,
    embezzlement, mechants, excise taxes, finding treasure, dealing in contraband,
    sales and purchases of assets, civil services, territorial aid,
    shipping fees, trade interdiction, bribes, tuition fees are a few of the factors.
  • Sector markets allow trades governed by supply and demand.

Trade : Trade is a large part of the game.

  • Only a few mineral types are found locally.
  • You must trade with other areas to gain more mineral types.
  • Refinery efficiency is based on the number of types of minerals used.
  • Each realm has their own brand of tradegoods. Each brand has a different value at
    foreign realms, with values being higher the more distant the realm.
  • Realms produce luxuries that are in high demand at foreign stars.

Diplomacy : Central to your ability to succeed is your relationships with other realms.

  • The main relationships are fealty, trade and military.
  • You may have several types of relations with each realm.
  • Some of these may conflict with your relations with other realms, causing a dispute.
  • Resolution of disputes is usually via diplomatic agreement,
    warfare being the last resort.
  • The diplomatic agreement options are numerous, including; giving and lending fleets,
    financial deals like loans, research agreements, victory agreements,
    bestowing honours and inflicting scandals, ship designs, patent swaps,
    jumpgate and access agreements, trading maps, oaths of fealty etc.

Combat : StarLords3K was specifically designed to be a militarily strategic arena.

  • By strategy I mean grand strategy.
  • In StarLords3K you can actually use the strategies of Sun Tsu or some
    of the Thirty-Six Stratagems
  • Players do not have to be combat oriented, but they will have to find a way to deal with those who are.
  • This usually involves a diplomatic agreement with the aggressor or another lord (for protection).
  • Aggressive players also require diplomacy as they will rarely succeed alone.
  • Gaining vassals and their banner fleets is one way to gain enough strength to intimidate others.



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Comments
C.Konstantine
C.Konstantine

A very ambitious and different iteration of the 4X genre. Perhaps it could be likened to the board game "Diplomacy", but set in space and expanded to include some of the staples we've come to expect in modern games of this type.
Definitely worth a serious look.

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