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Feudums follows the story of your aspiring Noble House through the arc of games, from gaining rulership over your first, tiny feudum, onto your epic journey to forge your legacy in a medieval realm being ripped apart by political intrigue.

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April showers bring ?

News

your turn final


April normally is known for the start of spring weather, a bunch of rain, and things getting greener every day. Well, that's exactly what's happening at Feudums. We are definitely starting to "green up" as our project's roots get deeper. It won't be long now till we see some things blooming! Here is what we've been working on this past month:

Site:

  • Steve made some tweaking on the underlying notification system and added minor UX enhancements to the dev site for testing (ie. a better linking module).
  • Fixed a bug that a "leave this field blank" textbox appeared on some forms after Module updates.
  • We identified a breaching attempt into the Feudums website. The site was shut down for a few hours until we've investigated and fixed the situation and reported the attempt to the hosting provider. It seems the attackers were trying to exploit a security issue in one of the modules we're using. No data or content has been compromised (user data is stored on our cloud platform, not here anyway) and the hole has been since patched by the module's developers. We've also revised and in some cases, tightened our security settings.

Random Generated Terrain

Server:

  • As much as it's hard to believe, we're actually working on the server-side (cloud) Game Catalog now.
  • Game instances are based on the Local Game code from the previous month, but optimizations and enchancements were made, especially for the extra features necessary to work in the cloud.
  • We're also working on the Game Worlds' persistency and the communication APIs for both the game client and for our "backoffice" admin panels. We have made continuous progression towards the working MMO experience.

Client:

  • Weather Effects: Mat ran into a blocking issue in a paid plugin that was preventing us to complete this task (and a couple others, since it's related to rendering issues). We've discussed this with the plugin's makers and were told they're going to put up a fix in "about a month", so we've temporarily suspended working on this.
  • Instead, Mat made a couple Unity Editor specific enhancements (like custom drawers to make a couple components easier to configure).
  • Mat also fixed a couple Seasons related bugs, like a camera background issue when changing Seasons.
  • Also, we've started to work on the Shores, as those edges of our water tiles are really dull. We've developed a method to merge River and Shore placement logics and rendering steps, so that won't slow the engine down either and we can also enhance Rivers a bit.

Week 54 - Baby Steps

Shared:

  • We've also cloned our sample WorldBuilder AI and started to severely enhance it. We have two goals here; first, to create a World Builder that can procedurally generate "believeable" maps that can be later used for our initial playtests; and to also deliver, based on the updated World Builder, an "AI" that can be tamed to provide advanced Map Creator functionalities for modders (like "sculpting" sizable regions with a specified "jitterness" and terrain type by a single click). The latter isn't just for modders, it could also speed up map-related tests for us.
  • At the end of April, it can now procedurally generate maps that seem more natural and are completely seed-based.

Seed-generated game world

Game Design:

  • Mat also started to re-read and update his old Game Design Document about the actual game logic as it seems that refreshing his memory will come handy in a matter of weeks

Graphics:

  • Sándor worked on elements for the in-game GUI - like icon sets for the Game Catalog and the Client GUI - and a full hd "poster" for the game.
  • He also added a few new CoA design elements, including two variations for the Double Headed Eagle you were asking for a few weeks ago.

We have an ongoing poll for modding priorities, please take a look and cast your votes. We've also re-opened our other poll about platform priorities, don't forget to also vote there if you haven't already. Yes, both questions mean we're crawling towards a new demo.

March Update

March Update

News

March has come roaring in like a lion - and I'm not talking the weather (although I certainly could - it's been crazy in both the States and Europe...

Real life is tough!

Real life is tough!

News

This is the part of the development where real life gets in the way.

Feudums Releases Coat of Arms Creator

Feudums Releases Coat of Arms Creator

News

What's a knight without a coat of arms? Feudums releases its Coat of Arms Creator!

May Update

May Update

News 1 comment

All great campaigns recognize when it's time to re-group before blitzing ahead.

RSS Files
Feudums Preview 0.1.2.3 (x64)

Feudums Preview 0.1.2.3 (x64)

Demo

A Coat of Arms in the Feudal Age was more than decoration. It told a story and the character of the bearer through the language of Heraldry. With FEUDUMS...

Feudums Preview 0.1.2.3 (x86)

Feudums Preview 0.1.2.3 (x86)

Demo

A Coat of Arms in the Feudal Age was more than decoration. It told a story and the character of the bearer through the language of Heraldry. With FEUDUMS...

Comments  (0 - 10 of 16)
Sasuna_Tenachi
Sasuna_Tenachi

question... is this game like one of those games for your phones? like clash of clans and such? or something more along the lines of crusader kings? can i play by myself with a bunch of ai?

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markjohnelliott
markjohnelliott

Hi Sasuna!
Great question. This game is being designed so you can play on your PC, Mac, tablets and phones. You'll use one password and account name for access across all platforms. Initially, it will be released as a MMO but eventually multi- and single-player versions will be released. So, yes, you'll be able to eventually play as a single-player against AI opponents but you'll have to wait just a bit longer for it. :)

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Guest
Guest

when we can test it??? Looks great!

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markjohnelliott
markjohnelliott

The complete playable game will not be ready for a little while yet. But, we have just finished the Map Creator, and are planning to let our early backers take a look at it as soon as we can verify its "bug-free" ... probably another week or so. After that, we'll allow everyone to take a look at it. Our programmers have moved on and are currently working on adding the different modules needed to make the game run -ie... economics, diplomacy, and warfare. Right now, we're hoping we'll be ready for a beta test in mid-December or so. I'm sure we'll need additional testers so if you haven't liked our Facebook page, you should since we'll post invitations to join the beta test there. As of right now, we're still on schedule for a February general release.

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markjohnelliott
markjohnelliott

Looking forward to this adventure!

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Fruziek
Fruziek

i signed up today for the 1$ backing today is it not to late? IS it still active yeat?

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.MM. Creator
.MM.

Hi Fruziek, of course it's still active :)

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Thraxas44
Thraxas44

I love some of the ideas in this game, theres enough thats familiar that it feels comfortable but with enough new twists that it's something new

When comparing to games in a similar genre the graphics are nice, and fits nicely with the music to give a good atmosphere - I thought it interesting that the once youtube with no music felt far flatter than the rest.

I love the idea of gifting land in return for vasslage / alliance, I dont know how it will work in practice - it might be nice to give a friend a leg up into the game but beyond rl friends I'm interested to see how the social aspect will work ... for me the best online games get strangers working together as a team building personal and team loyalties.

I'm a little chilly on the name though - its sounds like baby feudalism - a portmanteau blend of feudal and diddums perhaps ...

I cant wait to see more details of the actual gameplay mechanics ...
- is there any game objective other than conquest & world domination?
- what will be the non-militaristic aspects to the game
... theres obviously some resource gathering element & levels of diplomacy
... will there be non-battle magic?
... will there be espionage aspects?
... will there be any requirement for governance of your population?
-Am I overthinking this in asking these questions? :)

Thraxas

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.MM. Creator
.MM.

You aren’t overthinking anything - these are great questions, which I’ve tried to briefly answer in the forum section: Indiedb.com

Please check them there and feel free to comment!

Reply Good karma+2 votes
Thraxas44
Thraxas44

It all looks very exciting and impressive.

I'd agree that many many in the past have promised F2P and even meant it but ended up delivering P2W ... that said none of those developers were MM, my memory of MM is that he's a man of his word and I trust him.

I'm definately going to show my support and be a donator.

Thraxas

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.MM. Creator
.MM.

Thanks for your trust. But don’t just take my word for it - we’re completely committed to genuine F2P, and we’re already making efforts to make sure this happens. Letting our community discuss our monetization strategy and suggest changes if they have better ideas, offering votes to all our Backers on design choices and generally having all our cards laid out on the tables are fundamental parts of the guarantees we developed to keep the game on the right track.

It is our understanding that - even accidentally - turning FEUDUMS into P2W is as disastrous to us as our players - we know that would be a fast-track to losing our community, erasing our small studio from the game-makers’ map and losing all the time and assets we’ve so far invested into the title. Guarantees serve both the players and us. We’re in this together! :)

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Feudums
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Creator
.MM.
Engine
Unity
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RT @Medievalists: Can you move in armour? An Experiment in Mythbusting Buff.ly

Jul 4 2018

Check up on what's happening with #Feudums ! Feudums.com #IndieDev #GameDev #IndieGameDev T.co

Jul 3 2018

Check up on what's happening with #Feudums ! Feudums.com #IndieDev #GameDev #IndieGameDev T.co

Jul 2 2018

RT @Medievalists: Your Birthstone According to the Middle Ages Buff.ly

Jul 1 2018

Can you find what's wrong with this picture? #Feudums Feudums.com #screenshotsaturday T.co

Jun 30 2018

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