Feudums follows the story of your aspiring Noble House through the arc of games, from gaining rulership over your first, tiny feudum, onto your epic journey to forge your legacy in a medieval realm being ripped apart by political intrigue.
We participated unsure of our results, but were blessed by an awesome response and left in a daze among the most popular upcoming games. We've seen huge increases in demo downloads, wishlisting, and activity on Discord. The success was so sudden we were taken a little by surprise and had to scramble to create additional test games, each bigger than the one before.
We appeared on the first page of Popular Upcoming titles since the first day of the event, thanks to the audience of the event showing great interest in us, and we were also the only Grand Strategy / 4X labeled game in the top 10 of Popular Upcomings! It was a humbling experience in the best possible ways.
We kept updating our in-development demo. You can now create multiple feudums. This simple addition to the game now changes how you play. When we were stuck with a single feudum, you had limited space and could not really create the budding realm that you wanted. Now, you can create a few more (test games capped at three for the time being) - so that you can actually create a micro economy that functions well enough to keep your serfs fat and happy. Well, satisfied anyway. The game is still set in medieval times after all.
And if you really have been out of touch, this is on top of the earlier update that added things like unit attrition while in the field, auto encampment (another tool so you don't have to micromanage), persistent settings (including volume control (yay!), smarter onboarding and the best of all - an auto trade function! No more heading to sleep to awaken to a feudum devastated by running out of some precious resource.
A final note: with the rush of new players, we also received a bunch of feedback about missing instructions and tutorials. We heard those criticisms loud and clear and are working to create something to help "on board" our new players. The last thing we want is to turn you off from the dream we're working on.
Tacticon 2023 is now in our rear-view mirror. Alongside our allies, we made an impact.
Together, we can all achieve success!
To Arms!
You can Follow and Wishlist (alternate link: Steam:Link) us out on Steam and you can also download our Steam-integrated demo there (but the client is also available on indieDB)! If you are interested in our game, we would be honored to see you and your circle of friends do this for us!
Would you like to get involved and receive info on smaller updates? Come and join the discussion on Discord! Feudums is a game designed by gamers, for gamers, and you drive the finished product as much as we do.
We are proud to announce a new, moody, minimalistic trailer, our debut on Steam and a new playable demo. Don't miss it out!
Feudums keeps plugging away with its development. Come check out the latest build and get a feel for your future favorite game!
Building an Indie-Game is a little like Wilderness Exploration... check our progress.
April normally is known for the start of spring weather, a bunch of rain, and things getting greener every day. Well, that's exactly what's happening...
The update includes a number of bugfixes and UX improvements, as well as the basics of the latest, community voted feature set: Diplomacy.
Our latest update. It includes a number of bugfixes and UX refinements, and also Grace Periods as a new feature for a more relaxed onboarding to new games...
This is a dev update for the existing Demo Release. It includes a number of bugfixes and UX refinements, but it also introduces multiple feudums per player...
This is our latest Demo Release. It includes a number of bugfixes and UX refinements, new, exclusive music tracks, a basic in-game chat, but most importantly...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
question... is this game like one of those games for your phones? like clash of clans and such? or something more along the lines of crusader kings? can i play by myself with a bunch of ai?
Hi Sasuna!
Great question. This game is being designed so you can play on your PC, Mac, tablets and phones. You'll use one password and account name for access across all platforms. Initially, it will be released as a MMO but eventually multi- and single-player versions will be released. So, yes, you'll be able to eventually play as a single-player against AI opponents but you'll have to wait just a bit longer for it. :)
when we can test it??? Looks great!
The complete playable game will not be ready for a little while yet. But, we have just finished the Map Creator, and are planning to let our early backers take a look at it as soon as we can verify its "bug-free" ... probably another week or so. After that, we'll allow everyone to take a look at it. Our programmers have moved on and are currently working on adding the different modules needed to make the game run -ie... economics, diplomacy, and warfare. Right now, we're hoping we'll be ready for a beta test in mid-December or so. I'm sure we'll need additional testers so if you haven't liked our Facebook page, you should since we'll post invitations to join the beta test there. As of right now, we're still on schedule for a February general release.
Looking forward to this adventure!
i signed up today for the 1$ backing today is it not to late? IS it still active yeat?
Hi Fruziek, of course it's still active :)
I love some of the ideas in this game, theres enough thats familiar that it feels comfortable but with enough new twists that it's something new
When comparing to games in a similar genre the graphics are nice, and fits nicely with the music to give a good atmosphere - I thought it interesting that the once youtube with no music felt far flatter than the rest.
I love the idea of gifting land in return for vasslage / alliance, I dont know how it will work in practice - it might be nice to give a friend a leg up into the game but beyond rl friends I'm interested to see how the social aspect will work ... for me the best online games get strangers working together as a team building personal and team loyalties.
I'm a little chilly on the name though - its sounds like baby feudalism - a portmanteau blend of feudal and diddums perhaps ...
I cant wait to see more details of the actual gameplay mechanics ...
- is there any game objective other than conquest & world domination?
- what will be the non-militaristic aspects to the game
... theres obviously some resource gathering element & levels of diplomacy
... will there be non-battle magic?
... will there be espionage aspects?
... will there be any requirement for governance of your population?
-Am I overthinking this in asking these questions? :)
Thraxas
You aren’t overthinking anything - these are great questions, which I’ve tried to briefly answer in the forum section: Indiedb.com
Please check them there and feel free to comment!
It all looks very exciting and impressive.
I'd agree that many many in the past have promised F2P and even meant it but ended up delivering P2W ... that said none of those developers were MM, my memory of MM is that he's a man of his word and I trust him.
I'm definately going to show my support and be a donator.
Thraxas
Thanks for your trust. But don’t just take my word for it - we’re completely committed to genuine F2P, and we’re already making efforts to make sure this happens. Letting our community discuss our monetization strategy and suggest changes if they have better ideas, offering votes to all our Backers on design choices and generally having all our cards laid out on the tables are fundamental parts of the guarantees we developed to keep the game on the right track.
It is our understanding that - even accidentally - turning FEUDUMS into P2W is as disastrous to us as our players - we know that would be a fast-track to losing our community, erasing our small studio from the game-makers’ map and losing all the time and assets we’ve so far invested into the title. Guarantees serve both the players and us. We’re in this together! :)