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Feudums follows the story of your aspiring Noble House through the arc of games, from gaining rulership over your first, tiny feudum, onto your epic journey to forge your legacy in a medieval realm being ripped apart by political intrigue.

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Building Area


In 1804, Meriwether Lewis and William Clark were tasked by US President Thomas Jefferson to scout out the Louisiana Purchase which had just been bought from the French. They wandered around, tried many different trails, but eventually - after two years - achieved their goal of finding a path across the wilderness and made their way to the Pacific Ocean.

Lewis and Clark


The development of Feudums has been a little like their trip. We started out, full of excitement, made excellent progress but then took trails that led no where. Eventually, we got back on track and trekked ever westward. And like the famous American scouting team, we've been out of the public eye for a while. It's been more than a year since our last public update.

Since that update, we've been busy preparing the groundwork for a successful launch of Feudums. We have been working to complete another round of all the boring behind-the-scenes stuff that every reasonably complicated great game must have.

Knights Hall - the customizable diplomacy screen


The Progress

We now have the underlying service platform, the cloud infrastructure and admin backoffice set up and tightly integrated, so...

  • We can create Worlds from hand-made Game Atlases (Maps) or let a programmed World Builder logic to create a random map based on a seed and some basic preferences. We can add a calendar and a ruleset, and pick a Game Director to "lead" the game (calculate ticks) and start a game instance using these blocks. We can stop, tweak, and restart Game Worlds and we are able to save the internal state of them (in other words - we have game management and persistence). We've worked our cloud so we can generate as many individual game instances as we want. We have the related client features - like showing the content of the Game Catalog, and letting players to check or subscribe to Games - mostly implemented.
  • We have finished the core system of collectibles and the logic that goes with it. Like, we can put heraldic devices into packages, and let the users unlock them on various ways. We're already using this to give exclusive non-game achievements to our Vanguards and Early Backers. We already have several hundred heraldic items, but we've also already started adding different collectibles, like customizations for BBAPs (like a Knights Hall that can be your custom looking diplomacy screen).
  • We have full user management in the client, including every account-related workflow from registration through profile updates to lost passwords.

Sketches

  • We have our sub-systems tightly integrated and "online". Updates are being propagated to all infrastructure agents based on logical dependencies of the workflows, so if you create your Coat of Arms through the client, you can save it to the cloud and it'll then also show up on your profile and next to your forum entries on the site. If you register either in the client or through the site, you can login to the other as well.
  • We have updated our site too. We have new profile pages, and we have a basic status block for the interface of our platform and game catalog so people can see whether it is running in the background - because eventually you'll be able to connect to them. We've added numerous security enhancements too.
  • We've almost finished Persona handling, that will let you customize a member of your House that will represent you (as your character) on a Game World. This feature will allow you to tweak your presence to each of your Game Worlds, both in terms of visual preferences and tactical advantages.
  • We have also enhanced almost every element that was present at the last big status report. The Game Map is looking a bit better - with five supported architectural themes based on real-life medieval cultures - and is even more optimized, we have a talented composer who has already created new music tracks and our resident graphic artist has created a couple gigabytes of new art.

Lastly, we have also made hundreds of bugfixes and updated quite a few articles.

The Coat of Arms Editor


The Evidence

A couple months ago, we released our updated client to our Vanguard troops for testing. We are now ready to offer our latest download to the general public so they can have a look under the hood of what we have been doing these past months.

You can grab it here - or directly from our indieDB page.

It has the fully supported, online Coat of Arms creator, full user workflow support, a stable communication system, bug reporting, the GUI system along with notifications and similar things. It is retrieving all key information from the servers, and if you happen to create a coat of arms, it will now persist through the whole ecosystem. You might want to check our updated article about designing a coat of arms... then claim yours before others take your favorite idea!

Waterbody Decorators


What this download is not - it is not a playable game ... yet. We are certainly getting closer - and just like Lewis and Clark could smell and hear the ocean before they could actually see it, we are edging closer to the end of this particular expedition. The good news is that nearly all the ground work for the game is ready. The game itself - from a technical standpoint - is the easier part. And hopefully you won't have to wait another year to see it.

April showers bring ?

April showers bring ?

News

April normally is known for the start of spring weather, a bunch of rain, and things getting greener every day. Well, that's exactly what's happening...

March Update

March Update

News

March has come roaring in like a lion - and I'm not talking the weather (although I certainly could - it's been crazy in both the States and Europe...

Real life is tough!

Real life is tough!

News

This is the part of the development where real life gets in the way.

Feudums Releases Coat of Arms Creator

Feudums Releases Coat of Arms Creator

News

What's a knight without a coat of arms? Feudums releases its Coat of Arms Creator!

RSS Files
Feudums-Preview-0-3-1-777-x86

Feudums-Preview-0-3-1-777-x86

Demo

With FEUDUMS' System Online Preview, you can check where the development is heading to and you can prepare your game presence in time for the Game Worlds...

Feudums Preview 0.1.2.3 (x86)

Feudums Preview 0.1.2.3 (x86)

Demo

A Coat of Arms in the Feudal Age was more than decoration. It told a story and the character of the bearer through the language of Heraldry. With FEUDUMS...

Feudums Preview 0.1.2.3 (x64)

Feudums Preview 0.1.2.3 (x64)

Demo

A Coat of Arms in the Feudal Age was more than decoration. It told a story and the character of the bearer through the language of Heraldry. With FEUDUMS...

Comments  (0 - 10 of 16)
Sasuna_Tenachi
Sasuna_Tenachi

question... is this game like one of those games for your phones? like clash of clans and such? or something more along the lines of crusader kings? can i play by myself with a bunch of ai?

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markjohnelliott
markjohnelliott

Hi Sasuna!
Great question. This game is being designed so you can play on your PC, Mac, tablets and phones. You'll use one password and account name for access across all platforms. Initially, it will be released as a MMO but eventually multi- and single-player versions will be released. So, yes, you'll be able to eventually play as a single-player against AI opponents but you'll have to wait just a bit longer for it. :)

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Guest
Guest

when we can test it??? Looks great!

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markjohnelliott
markjohnelliott

The complete playable game will not be ready for a little while yet. But, we have just finished the Map Creator, and are planning to let our early backers take a look at it as soon as we can verify its "bug-free" ... probably another week or so. After that, we'll allow everyone to take a look at it. Our programmers have moved on and are currently working on adding the different modules needed to make the game run -ie... economics, diplomacy, and warfare. Right now, we're hoping we'll be ready for a beta test in mid-December or so. I'm sure we'll need additional testers so if you haven't liked our Facebook page, you should since we'll post invitations to join the beta test there. As of right now, we're still on schedule for a February general release.

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markjohnelliott
markjohnelliott

Looking forward to this adventure!

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Fruziek
Fruziek

i signed up today for the 1$ backing today is it not to late? IS it still active yeat?

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.MM. Creator
.MM.

Hi Fruziek, of course it's still active :)

Reply Good karma+1 vote
Thraxas44
Thraxas44

I love some of the ideas in this game, theres enough thats familiar that it feels comfortable but with enough new twists that it's something new

When comparing to games in a similar genre the graphics are nice, and fits nicely with the music to give a good atmosphere - I thought it interesting that the once youtube with no music felt far flatter than the rest.

I love the idea of gifting land in return for vasslage / alliance, I dont know how it will work in practice - it might be nice to give a friend a leg up into the game but beyond rl friends I'm interested to see how the social aspect will work ... for me the best online games get strangers working together as a team building personal and team loyalties.

I'm a little chilly on the name though - its sounds like baby feudalism - a portmanteau blend of feudal and diddums perhaps ...

I cant wait to see more details of the actual gameplay mechanics ...
- is there any game objective other than conquest & world domination?
- what will be the non-militaristic aspects to the game
... theres obviously some resource gathering element & levels of diplomacy
... will there be non-battle magic?
... will there be espionage aspects?
... will there be any requirement for governance of your population?
-Am I overthinking this in asking these questions? :)

Thraxas

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.MM. Creator
.MM.

You aren’t overthinking anything - these are great questions, which I’ve tried to briefly answer in the forum section: Indiedb.com

Please check them there and feel free to comment!

Reply Good karma+2 votes
Thraxas44
Thraxas44

It all looks very exciting and impressive.

I'd agree that many many in the past have promised F2P and even meant it but ended up delivering P2W ... that said none of those developers were MM, my memory of MM is that he's a man of his word and I trust him.

I'm definately going to show my support and be a donator.

Thraxas

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.MM. Creator
.MM.

Thanks for your trust. But don’t just take my word for it - we’re completely committed to genuine F2P, and we’re already making efforts to make sure this happens. Letting our community discuss our monetization strategy and suggest changes if they have better ideas, offering votes to all our Backers on design choices and generally having all our cards laid out on the tables are fundamental parts of the guarantees we developed to keep the game on the right track.

It is our understanding that - even accidentally - turning FEUDUMS into P2W is as disastrous to us as our players - we know that would be a fast-track to losing our community, erasing our small studio from the game-makers’ map and losing all the time and assets we’ve so far invested into the title. Guarantees serve both the players and us. We’re in this together! :)

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Feudums
Platforms
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FEUDUMS Project Studio
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4X
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Medieval
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Latest tweets from @feudums

Heavy Infantry. Basically, Light Infantry who ate their Wheaties! ;) Just one of the units you can recruit in… T.co

Aug 12 2019

#Feudums is trying to establish a presence at Game Jolt - can you visit our page and like us?… T.co

Aug 11 2019

Have you checked out #Feudums different settlement and castle themes? Feudums.com Did we get each cul… T.co

Jul 2 2019

#Feudums newest public release is now live! Check it out here: Feudums.com #MMO #indiegame #indiedevT.co

Jun 30 2019

#Feudums is just about ready to drop it's latest client release. Everyone is coming to the Throne Room for the ann… T.co

Jun 29 2019

#Feudums will be Free to Play - but, more importantly, it will be Free to WIN! No small print. No disclaimers. H… T.co

Jun 23 2019

War will be realistic in #Feudums - You'll want to build up a large network of allies and vassals so you can call y… T.co

Jun 22 2019

So how will #Feudums do war? Check it out: Buff.ly #MMO #indiegame #indiegames #gamedevT.co

Jun 21 2019

So how will #Feudums do war? Check it out: Buff.ly #MMO #indiegame #indiegames #gamedevT.co

Jun 20 2019

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