The year is 3000, humanity is all over the galaxy and the economy is booming. It is time to take action by building your very own space station in a star system far, far away. Building and managing a space station in a distant star system isn't an easy task to achieve, that's why you should do your best to attract customers and get them to spend money. There are lots of wandering pilots across the whole galaxy looking for a space station. Each has their reasons, be it to repair and refuel their ships or maybe just to relax and have some fun. Even though what they each look for in a space station is very different, there is one thing they have in common; they want to spend some money. In Space Station Tycoon you will expand your station by building lots of different stuff like docking bays, research facilities and even casinos to attract every kind of customer you can.
We’re finally adding a save/load system to the game which has been somewhat overwhelming for us. This is a system we’ve been constantly postponing and it has become clear to us that this was probably not a good idea. Now that the game has a huge amount of stuff in it, setting up a proper save/load system is no piece of cake. All difficulties aside, we think that this whole system can be ready in about a week.
The game now has a whole new “natural disasters system” which will increase the difficulty. This can be disabled when creating a new game if you prefer a somewhat calmer experience.
The first natural disaster is asteroids! There is now a slight chance for some asteroids to come at your stations’ way and damage your buildings. You can build shield generators to defend your buildings, or you can pick the more aggressive option and just build some lasers and melt the asteroids away.
The police will periodically scan your station to check if anything illegal is going on. You can prevent this in many ways, the most effective being the “bribing method”.
Here’s a first look at the ruthless space pirates of Space Station Tycoon. These pirate attacks are the games’ main method of punishing low-security levels. You can keep your security level high by building security systems, defense layers, and turrets.
If your defensive layers and turrets fail against the pirates, some of your buildings and modules may get destroyed. If any civilians lose their lives during these attacks, you will also pay a penalty to the federal police.
This is a simple turret and it shoots rapid laser beams at enemy ships. It has decent damage and range.
The plasma cannon shoots destructive amounts of plasma in a huge range. It has a slower rate of fire when compared to other turrets.
The laser does small damage to enemy ships but easily melts away asteroids.
We always try to make the game more appealing to the eye. The changes we make to achieve this are too many to mention in every devlog so instead, here’s what the game looks like:
This part is pretty self-explanatory; we built a main menu screen for the upcoming closed demo. It’ll do the job for now.
Thank you so much for reading this little devlog! Please also don’t forget to support us by wishlisting the game on Steam.
You can also join our Discord server.
Welcome to another quick devlog! In this one, we will mainly share our latest graphical changes and the new pirate system.
In this devlog you will learn a bit more about some of the game's core mechanics.
The first devlog article of Space Station Tycoon featuring information about the new UI system and the offers tab.
Every traveler needs to take a break to unwind and have a drink...
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