The year is 3000, humanity is all over the galaxy and the economy is booming. It is time to take action by building your very own space station in a star system far, far away. Building and managing a space station in a distant star system isn’t an easy task to achieve, that’s why you should do your best to attract customers and get them to spend money.
There are lots of wandering pilots across the whole galaxy looking for a space station. Each has their reasons, be it to repair and refuel their ships or maybe just to relax and have some fun. Even though what they each look for in a space station is very different, there is one thing they have in common; they want to spend some money. In Space Station Tycoon you will expand your station by building lots of different stuff like docking bays, research facilities, and even casinos to attract every kind of customer you can.
Space Station Tycoon is inspired by its greatest ancestors of the “tycoon” genre. That’s why our main focus while making this game is always going to be its depth. We want the player to be able to control everything necessary from small things like fuel prices to intergalactic marketing budgets. With the depth it offers, Space Station Tycoon will surely deliver a true “tycoon” experience.
The final version of Space Station Tycoon will offer many days of fun gameplay. Here's an overview of what we have added to the early-access release so far:
...and lots more to come.
Your space station now has a reputation level. The reputation level can be increased by attracting visitors to your station. You can think of it as a simple level system but with visitors instead of XP. Most of the buildings in the game now unlock through this system.
After a certain reputation level, with every level-up, you'll have to choose one out of three random locked buildings. This will require players to choose the kind of station they want to build and unlock new buildings accordingly.
We have reworked the whole mission system. There is now a panel called the "Mission Hub" where you'll receive mission offers from various factions and corporations. This panel is far from being complete but we think that it's a big step in the right direction for the whole mission concept.
Getting bored of seeing the same old personal spaceships? We felt the same way. That's why we made the first step to change that by adding bigger ships. These new ships carry a lot of visitors and therefore go quite well with our reputation system. In order for these ships to land, you'll have to build large docking bays.
Major UI Overhaul: We have reworked the whole UI to make it more consistent and easier to understand. To achieve that, we have implemented a color palette and a set of rules to ensure consistency.
Repair System: Some customers will now require some items to repair their ship. Doing successful repairs is highly rewarding so make sure you have enough items laying around.
More Tools: Nearly every UI panel now has more information to share. From the overview panel to the finances panel, you will find more information to help you run your station more efficiently.
Locked Panels: Some panels containing end-game mechanics are now locked behind our new reputation system to avoid confusion early on.
We have reworked a lot of old buildings. This includes both graphical improvements and some other changes to make them more useful.
Here is the list of new buildings we've added in this update:
Staff Quarters: Your station now has a limit on how many staff members you can recruit. This number can be increased by building the new "Staff Quarters".
Advanced Billboard: An improved version of the standard billboard. It can be unlocked through the research system.
Genetics Lab: Generates research points over time.
Cafe: Functions similarly to other commercial buildings. A great choice for early-game.
Large Docking Bay: Allows for larger ships to land on your station.
This is the first dev diary of Space Station Tycoon. It includes information about the upcoming update. Learn more about employees, artifacts, and policies...
After a successful Kickstarter campaign, months of development, and a lot of caffeine, our passion project Space Station Tycoon is finally live on Steam!
Welcome to another quick devlog! In this one, we will mainly share our latest graphical changes and the new pirate system.
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