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"Project SoulChains" is a 2D strategy platformer. The game is about people trying to combat vicious creatures which have terrorized them for centuries. Soldiers have corralled them to the southern most part of their peninsula where they hide in the extensive cave systems found there. The nation, people and the military are resolute to end this cycle of infestations once and for all. You will be on the front lines as they dig through the mountain clearing floor by floor, cave by cave, monster by monster.

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Game engine changes Game idea overhauls Team member changes Progress updates

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Hello,

This is a new update on the "Project Soulchains" in the last couple of years there has been several idea overhauls and game engine changes from unreal engine 3/4 to unity and finally we are happy to announce that our engine of choice for this game will be Godot.

The reason why we chose Godot is because of the open source nature of the program meaning we can implement everything we want without any worries that we will run into any bugs which in turn we would have to wait to be fixed. Also it will result in cost cuts since the program is free to use under the MIT license.

Secondly we have changed the scope and type of the game several times. Currently the idea which we are actively working on is a 2D pixel art game. The game is what we like to call a "Strategy Platformer". The game will have a slower pace than your regular platformers (examp. Spelunky) and instead will require planed movement, use of the environment...

Finally we are looking for new team members to help us.

We are currently looking for:

Pixel artist/animator (knowledge of Aseprite or other drawing program with animation required (examp. Photoshop)

Programmer (knowledge of Godot game engine or python/C++)

NOTE: All jobs are without payment and purely voluntary. The job listing is for people who want to try and make/publish a game as a team and gain knowledge in the process.

If you are interested send your application to tectonicgamestudiotgc@gmail.com

With love,

Tectonic Games Studio :3


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