Solaroids is a re-imagined version of the classic Asteroids® as a single or local multiplayer shooter that retains the essential premise that inertia is the missing ingredient of many modern top down shooters.
Fly solo or with up to three of your friends against a seemingly insurmountable threat. Defend your solar system in a Campaign that progresses from tame introductory levels to epic high-octane space battles that will challenge even the most experienced pilots. As the campaign progresses and the threat continues to grow, so will the kinds of weapons at your disposal.
While each player competes for high scores individually, each must choose their own path; whether to be friend or foe, work together or individually, fight or flee. Each player can customize their ship colors and join or leave the game at any time. As participants come and go, the action never stops.
Solaroids has a brand spanking new trailer! A lot has changed while in Steam Early Access over the last year, and it was high time to do a bit of a refresh.
The old trailer was created when I released a early build as the last Xbox Live Indie Game (XBLIG), a whole story of its own. It was definitely getting a bit dated and long-in-the-tooth. It also took too long to get to the action that was a staple of the genre, not to mention the totally crappy local multiplayer footage I created late at night by myself, trying to pilot multiple ships (sigh). For the nostalgic, here's a link to Trailer 1 - RIP.
Often people wonder why the name Solaroids, and also can't help to include tongue-in-cheek phrases that relate to biological issues I'd care not to discuss with you all. This trailer hints towards the overarching story to the game still in the planning stages, and hence the mix of Solar with Asteroids for familiarity and homage to its roots.
I'm still learning a ton about both Indie game development and marketing, and this new trailer original started out with different pacing. Some kind folks that hang out on the game development discords gave me some constructive critique. This resulted in me trimming the front to show gameplay quicker and trimming the quotes towards the end - which probably were excessive. Personally, I still like the old one in some ways, so if you're a trailer connoisseur, I'd love to hear your critique about both versions.
Here's the original version of Trailer 2, which I've dubbed the "extended cut":
If you haven't played Solaroids before, or you haven't played it for some time, I hope you you'll give it a try (free demo here), or brush of the dust and give it some play-time with the new features. Either way, please share some feedback in the Steam Community or in the new Solaroids Discord server. Also, if you like it or know someone that might, please help spread the word by sharing in your circles on Twitter, Reddit, Facebook, or your other favorite social platforms/forums. It's hard to get noticed among so many games.
Solaroids is available in Early Access on Steam and receives regular updates. Try the demo out today or splurge and get yourself a copy and join the fun!
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