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They say the storms rule the stars.

A thousand races have come through our galaxy of Croft, and a thousand races have died upon the stormfront, broken by rains that brought their ships to life, lightning that cracked open and drank suns, thunder that spewed forth nameless horrors. A thousand aeons, a thousand maelstroms, a thousand dead empires.

We are not next. We of the Union do not sit and accept our fates. We will fight whatever monsters the storm brings, tear through whatever it throws at us. And though it will take generations, our children and our children’s children will look up at night and only see clear skies, filled with the suns we have won back from whatever idiot god dared to stand against us.

Kill the storm.

-First page of the Union Manifest, Article 1


Inspired by classic space games, Underspace is an arcade-style space shooting, trading, and storm chasing game. Dropped into a universe of interstellar wonder and sheer terror, you are left to make your fortune as you struggle against extraterrestrial tempests and nightmarish cosmic storms.‚Äč

KILL THE STORM

The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse 70 handcrafted star systems, any of which could fall victim to foul weather

A THOUSAND DEAD EMPIRES

Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.

HERE THERE BE MONSTERS

Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possesed battleships, and living minefields. End the lives of over 20 unique bosses, either by yourself or online with friends.

YOUR SHIP, YOUR CHOICE

Fly, paint, and customize over 60 different ships. Outfit yourself with over 150 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.

EVERY STAR A STORY

Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 30 unique sidequests.

EVERY STORY UNIQUE

Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to 150 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, solo to multiplayer, experience the galaxy the way you want.

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April Fools! For our April Fools joke we’re rolling out said April Fools joke a week after April Fools and instead of a joke it’s completely serious amounts of serious progress. Seriously.

The good news is Demo 1.8 is now in the testing stage. Admittedly a large amount of stuff has to be tested to begin with, so there’s still no ETA for the next release. Of course, that next release will bring TONS of content, so I’d say it’s worth the wait.

Anyway, onto progress! As always this is just a paraphrasing of the main article, which you can read here.

Trash of the Titans

The biggest progress bit this month was capitalship wreckage. Making wrecked variants of these huge ships is difficult, as they don’t break apart as easily as say, a fighter or a transport, and need lots of little wreck pieces as well.

UnderspaceCapshipWreckFinal

Thankfully, all the models are made and implemented in game where they should be. You’ll find huge abandoned derelicts out in space, their cargo spewed everywhere. But be wary, hazards abound, to say nothing of the cargo containers that are mimics.

UnderspaceCapshipWrecks

UnderspaceLastBitOfShipWrecks

You can also scan derelicts and turn their data in at data centers for rewards.

Finally, a little unrelated to battleships but not entirely, was the need for capships that have a more rudimentary AI than your typical battleships.

UnderspaceChildrenCruiser

These basic battleships, as I call them, don’t actively hunt down enemies, but will open fire on enemies if they’re within range.

Sculptures and Shadowspheres

Smart players will remember that the Macrovari regions had both power lines AND pretentious art sculptures, but said sculptures were on a back-order as we worked out the legal snafus because some other pretentious artist owned the copyright to the pigments or something. You know how they are. They’re in the game now though!

UnderspaceModernSpaceArtExhibits

We’ve also been writing up a lot of quests and storylines. Nothing too concrete we’re willing to show here JUST yet, but we have added some stuff like headlights being able to activate objects, or damage certain enemies.

Last-minute Hookups and Improvements

As we edge ever and ever closer to release, I’ve been going over game systems and either making sure they’re fully hooked up, or adding a few last minute QoL improvements to them.

For example, the ambient explosion system that happens when you fight in larger battles now works.

I’ve been redoing the in-game navmap for readability and utility, among other things.

Underspace 2021 3 21 16 57 4

On the subject of navigation, entering an asteroid belt or nebula now displays its name in the system readout, much like when you enter a station or a star system.

Finally, last month we showed off a few harvester ships belonging to the Tickers, those robotic drones that defend comm relays. Comm relays themselves got better damage effects, and the more you steal from them, the greater the response against you will be.

Underspace 2021 3 18 17 17 29

Assetwork

There’s not too much this month in the way of new assets. We’re mostly working on really simple models: dishware, furniture, things to populate the eventual interior of the game world. They’re not TOTALLY low effort though: each race has its own stylings and design philosophy behind their… plates. Plate design theory’s an often overlooked aspect of art you know!

UnderspaceDishwear

That’s all for this month. Hopefully by next month we’ll have the demo ready to go, alongside more quests, content, and space stuff. This is a space game after all.

Underspace March 2021 Devlog Summary

Underspace March 2021 Devlog Summary

News

Bosses, quests, and cockpits. It's been a short month.

Underspace February 2021 Devlog Summary

Underspace February 2021 Devlog Summary

News

Modding support, party members, singularity-making railguns! It's time for another round of Underspace development updates.

Underspace January 2021 Devlog Summary

Underspace January 2021 Devlog Summary

News 1 comment

Campaign missions and more await you in the first update of the year! Come see the first inklings of the game's main story.

 Underspace December 2020 Devlog Summary

Underspace December 2020 Devlog Summary

News 1 comment

Screaming crystals! Starry storms! It's the year's end so come see what's up with Underspace.

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Underspace Official Demo 1.75 Mac

Underspace Official Demo 1.75 Mac

Demo

The Mac version of demo 1.75, which brings memory optimizations, bugfixes, and new varieties of content to experience!

Underspace Official Demo 1.75 PC

Underspace Official Demo 1.75 PC

Demo

The PC version of demo 1.75, which brings memory optimizations, bugfixes, and new varieties of content to experience!

Underspace Official Demo 1.75 Linux

Underspace Official Demo 1.75 Linux

Demo

The Linux version of demo 1.75, which brings memory optimizations, bugfixes, and new varieties of content to experience!

Underspace Official Demo 1.7 PC

Underspace Official Demo 1.7 PC

Demo

The PC version of our first demo in over half a year, with a huge amount of new features, fixes, optimizations, and the first bits of our main campaign!

Underspace Official Demo 1.7 Linux

Underspace Official Demo 1.7 Linux

Demo

The PC version of our first demo in over half a year, with a huge amount of new features, fixes, optimizations, and the first bits of our main campaign!

Underspace Official Demo 1.7 Mac

Underspace Official Demo 1.7 Mac

Demo

The PC version of our first demo in over half a year, with a huge amount of new features, fixes, optimizations, and the first bits of our main campaign!

Comments  (0 - 10 of 24)
JennyPahar
JennyPahar

Alright, this sounds intriguing. Does the game run like X3 or like something else? Is it full sandbox, procedurally generated, or is there a linear plot?

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Trainwiz Creator
Trainwiz

I'd say the game is closest to Freelancer. It absolutely is NOT a clone of it in any way though. Understand?

It's an open world space game, the world is entirely handcrafted with over 70+ star systems, and content ranges from various side-stories and points of interest, full fledged quests, randomly generated one-shot missions, and a linear campaign for both singleplayer and multiplayer.

Reply Good karma+1 vote
Trainwiz Creator
Trainwiz

Demo 1.7 will be out October 8th, mark the date and tell your friends!

Reply Good karma+1 vote
Guest
Guest

- Bing

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Trainwiz Creator
Trainwiz

Yeah exactly. Finally someone understands.

Reply Good karma+1 vote
yofelix
yofelix

Quick Question: What are the PC system requirements for this game?

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Trainwiz Creator
Trainwiz

You can check the minimum requirements on the Steam page, here:
Store.steampowered.com

But the basic rule of thumb is if you can run a Unity game, you can run this. It's not going to run on a laptop from 2006, but most modern computers will be able to run it at a decent framerate.

Reply Good karma+1 vote
yofelix
yofelix

Ok great thanks!

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yofelix
yofelix

This looks really cool!! Keep up the good work!!

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Guest
Guest

Truly amazing! Looking forward!

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Trainwiz Creator
Trainwiz

Yep, we're hoping to still have it out this year.

Reply Good karma+1 vote
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