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They say the storms rule the stars.

A thousand races have come through our galaxy of Croft, and a thousand races have died upon the stormfront, broken by rains that brought their ships to life, lightning that cracked open and drank suns, thunder that spewed forth nameless horrors. A thousand aeons, a thousand maelstroms, a thousand dead empires.

We are not next. We of the Union do not sit and accept our fates. We will fight whatever monsters the storm brings, tear through whatever it throws at us. And though it will take generations, our children and our children’s children will look up at night and only see clear skies, filled with the suns we have won back from whatever idiot god dared to stand against us.

Kill the storm.

-First page of the Union Manifest, Article 1


Inspired by classic space games, Underspace is an arcade-style space shooting, trading, and storm chasing game. Dropped into a universe of interstellar wonder and sheer terror, you are left to make your fortune as you struggle against extraterrestrial tempests and nightmarish cosmic storms.​

KILL THE STORM

The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse 70 handcrafted star systems, any of which could fall victim to foul weather

A THOUSAND DEAD EMPIRES

Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.

HERE THERE BE MONSTERS

Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possesed battleships, and living minefields. End the lives of over 20 unique bosses, either by yourself or online with friends.

YOUR SHIP, YOUR CHOICE

Fly, paint, and customize over 60 different ships. Outfit yourself with over 150 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.

EVERY STAR A STORY

Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 30 unique sidequests.

EVERY STORY UNIQUE

Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to 150 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, solo to multiplayer, experience the galaxy the way you want.

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Hello starchasers! It's been quite some time, seeing as our last update on this site was near the end of July. We're not dead though, far from it! If you aren't aware, we've had extensive monthly devlogs posted each month on both Kickstarter and Steam. You can follow along with all the Underspacey progress stuff there.

However these updates haven't been propagating onto IndieDB. And that's partially my fault, as I wasn't quite sure how to properly phrase these updates, and whether or not to copy them wholesale or paraphrase each monthly devlog. Either way, I've been dragging my feet a bit. So, without further ado, let me give you a whole course on the massive amounts of stuff that's happened since the Kickstarter concluded. Buckle up, homestuck, because it's gonna be a looooong ride.

One little note though, I think I have mentioned it before but updates to demos will be much more infrequent, this particular update (demo 1.5) is going to be released once a certain feature is implemented.


UI Overhaul & Changes

As stated in patch 1.4, the game's trading and customization UI was overhauled to be far jucier and just be all around better than the old trading UI. With it in place, we decided to go back over each UI window (such as inventory, reputation panel, crafting panel, etc) and brought them all up to a single uniform standard while giving them a gargantuan amount of new features. From additional filters, interaction histories, proper lifetime stats, 3D previews, as well as tons and tons of bugfixes. In fact, there's so much stuff to cover when it comes to the UI that it's hard to put it into this update, and your option is to look through the full update for it on Kickstarter.

UnderspaceCommas

UnderspaceCharacterUI

UnderspaceShipdealerUI

UnderspaceQuestUI

Of course that's not all. Your heavy attack bar plays an animation and sound when fully charged, landing on stations displays a pop of the station you've landed on, and much much more.

UnderspaceUIOutput

You'll notice of course that these assets don't always match up with the normal gameplay HUD, but fear not: In the coming months they'll have an overhaul to bring them up to date visually.


New Ships & Ship Customization

As stated, all fighters in Underspace were in and flight-ready, but many ships were not. See there's more just fighters flooting all about in the galaxy, you've got freighters, capital ships, bombers, schoolbuses, etc. In the past few months I worked on getting the greyboxed models for all freighters in, and also implemented. They're big and bulky, but what they lack in mobility they make up for in space and utility.

UnderspaceFreighters

UnderspaceNewFreighters

UnderspaceNewFreightersNPCs

Freighters aren't the only thing you can fly of course. Bombers were also implemented (as well as new UI and mechanics-related stuff to handle the special nature of bombers). See bombers lack traditional firepower, but can mount two heavy equipment slots at once, allowing for some truly devastating, if difficult-to-use, attacks.

UnderspaceNewBombers

And of course, there's always a smattering of bigger, nastier ships for NPCs to fly and take advantage of. From Warfoundries to luxury liners, a variety of ships are under production.

UnderspaceLiner

UnderspaceWarfoundry


Camera Overhauls & Changes

One of the most exciting changes coming with Underspace is a new camera mode I affectionately dubbed "loose camera mode". Those who played our demo know that the current camera mode followed you fairly closely, while this new mode operates more like those classic space games we all love so much. Take a look.

There's quite a lot of camera changes that are hard to demonstrate in screenshots alone, so as always be sure to take a look at the Kickstarter link!


Station Exteriors & Models

Of the 150-odd stations and landable planets in game, about 65% of those were little more than giant white cubes (for placement reasons). You can't have a game with not but giant white cubes, so a big endeavor was changing all those cubes into detailed station exteriors. That was where the bulk of the work in September went towards, and I'm happy to report that all stations in game now have handmade exteriors for each. I also fixed a variety of bugs related to stations and NPC pathfinding, adjusted station bounds, gave all planets docking rings (and gave docking rings descriptions) and much much more. Take a look at some of the new stations.

UnderspaceMacrovariStations

UnderspaceFinalStations

UnderspaceNewStationsInPlay

Of course, most of the stations you're seeing only have basic, greyboxed models. With the money from the Kickstarter, we've been able to create better models for stations. And not just stations, fixtures, lightposts, windmills, lighthouses and much more all have new, prettier models made and implemented in game.

NewStationPieces1

UnderspaceNewLightHouseModel

UnderspaceWindmill1


Sun and Nebulas Overhauls

Suns and nebulas, stars and gasclouds. These two things feature overwhelmingly in a majority of most of the star systems in game, so it's important to get them right. Suns in the demo you might notice have a tendency to be blindingly huge balls of gas. Admittedly this is what a sun is but we wanted there to be more visual variety and control. Suns now have over 50 new variants, spines, glows, and effects to be applied, and can be occluded by objects, grow in size in nebulas (because of light refraction or something I don't know), and much more. And they look good.

SunVariants

UnderspaceNewSuns2

Sun tech is still being worked on of course, both in tracking down and making new variants, and replacing and tweaking existing suns.

Meanwhile, nebulas needed a similar overhaul for visual clarity and variety. For starters, we've created an additional ten nebula types, gave them volumetric lightning and volumetric lightning, sunshafts, easier transitions, and did a whole pass on every nebula to make sure they weren't blindingly bright. Brightness being a quality of ambient and directional lighting, star systems were also looked over and given a pass here, as well as more control over how these star systems can apply their lighting. Overall, it's pretty.

UnderspaceNewNebulas2

UnderspaceFieldLightning

UnderspaceNewCloudingEffects

UnderspaceNebulaPass


Other Changes

In addition to tons of bugfixes, audio tweaks, changes to waypoints, etc, etc, we're also hard at work on a new tutorial system. While the old one will remain in place as a quick reference guide, the new tutorial is a full level unto itself, which can be accessed from the main menu.

UnderspaceTutorialLevel

And that about covers the big points. As always, check it out on Steam and Kickstarter to get full monthly doses of all the delicious progress being made.

The Future of Underspace

The Future of Underspace

News

With the Kickstarter campaign over and funded, it's time to start moving forward. Take a moment to learn where we go from here with Underspace.

Underspace is funded!

Underspace is funded!

News

We reached our Kickstarter goal yesterday! Huzzah! Check here for more info and stretch goals.

Halfway There!

Halfway There!

News

Fifteen days down on the Kickstarter, fifteen days to go! Have you seen all the crazy updates we've been doing?

Underspace's Kickstarter is live!

Underspace's Kickstarter is live!

News

We've launched a Kickstarter! Which also means a demo! But mostly a Kickstarter!

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Underspace Official Demo 1.4 PC

Underspace Official Demo 1.4 PC

Demo

Patch 1.4 is our first post-Kickstarter patch, and brings forth a huge amount of new features, changes, and bugfixes, most notably ship customization...

Underspace Official Demo 1.3 Mac - EXPERIMENTAL

Underspace Official Demo 1.3 Mac - EXPERIMENTAL

Demo

Underspace's official Kickstarter demo, for Macintosh. Warning, this whole thing is rather experiment, and I'm not sure how well it will work.

Underspace Official Demo 1.3 Linux

Underspace Official Demo 1.3 Linux

Demo

Patch 1.3 for Underspace's official Kickstarter demo, for Linux users!

Underspace Official Demo 1.3 PC

Underspace Official Demo 1.3 PC

Demo

Patch 1.3 for Underspace's official Kickstarter demo. This patch mostly addresses UI issues, adding both new features and restoring ones that were cut...

Underspace Official Demo 1.2 Linux

Underspace Official Demo 1.2 Linux

Demo

Patch 1.2, for Linux users! This includes all previous patches, and has parity with the PC version.

Underspace Official Demo 1.2 PC

Underspace Official Demo 1.2 PC

Demo

Patch 1.2 for Underspace's Official Demo addresses some saving issues, and tweaks a few travel settings to better fit with the game's fast nature. Read...

Comments  (0 - 10 of 13)
Guest
Guest

This looks amazing! Would it be able to run on a 20007 laptop that can run Freelancer with graphic mods on high?

Reply Good karma Bad karma+1 vote
Trainwiz Creator
Trainwiz

You should check the minimum requirements for yourself, and try out the demo. While it's currently unoptimized it might give you some idea of whether or not you can run it.

Reply Good karma+1 vote
Trainwiz Creator
Trainwiz

Patch 1.4 will be out soon, to see all the changes it'll bring, check our monthly devlog on Kickstarter here:
Kickstarter.com

Reply Good karma+2 votes
Guest
Guest

Modding Tools with be available ?? animations are supported for meshes ?
can we translate the game in other language ?

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Trainwiz Creator
Trainwiz

We plan on having mod support (though at launch it'll start with the essentials and most commonly modded aspects and gain more through updates).

Stay tuned on translations, we're still in talks with localization teams.

Reply Good karma+2 votes
Guest
Guest

cannot wait ^^ i have allready miss the crowfunding … 1 months was too short ...

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Guest
Guest

What’s the difference betwen this and Freelancer?

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Trainwiz Creator
Trainwiz

Freelancer is a great game, but it's fifteen years old and bound by the limitations of its development. Even with mods, only so much (or to be honest, very little) can be done. Something that isn't the case here.

Basically at a glance while this has similarities, it has a lot of differences. You can fully walk around on stations and planets. You can own multiple ships and switch between them, there's actual quests and dialogue rather than just the same three randomly generated missions over and over again, the economy reacts properly to your actions, actual beam weapons, bosses with complicated mechanics. And thanks to stretch goals, being able to get out of your ship, etc, etc.

There's a lot, and I've seen a few unfortunates think of this as a clone, rather than the actual intent, which is to take a classic and build off of it in ways that are impossible with such a game.

Reply Good karma+1 vote
Trainwiz Creator
Trainwiz

Only $750 to go, thanks to all our backers so far! Because of you, dreams... don't die.

Reply Good karma+2 votes
Trainwiz Creator
Trainwiz

Patch 1.2 will be out soon, bringing forth things like some saving improvements, and some UI and speed improvements.

Reply Good karma+2 votes
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