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It took a few weeks longer than we thought but we've finally got Smith and Winston in to Early Access on Steam. So if you've bought the game on itch.io you should be able to get a Steam key from the downloads section of Smith and Winston on itch.io.

If you want to stick with itch.io then that's GREAT, we'll be updating itch and Steam from now on so you won't miss out.

We released a new gameplay trailer for the Steam page showing some of the later levels that we've not shown before. We're still working really hard on getting all the levels together. We've also added Steam achievements to the game and when Steam gives us the OK we've got a ton of Steam cards to add.

Getting near the end

A secret area near the VOIDs desire

Anyway, happy new year to everyone and happy gaming. Explore and Destroy!

Update #3 released

Update #3 released

News

Smith and Winston is a twin-stick explora-shooter with limitless destruction, hand-crafted, high definition voxel levels and the philosophy that “if...

Smith and Winston: Update #2 update

Smith and Winston: Update #2 update

News

An update to update you on how the second update of Smith and Winston is going. Stay updated!

Smith and Winston: First Update

Smith and Winston: First Update

News

We've released the first update of Smith and Winston on to itch.io. It' packed with new features, levels and plenty of bug fixes

Progress to Update #1

Progress to Update #1

News

We're a week away from uploading the first update to Smith and Winston on itch.io and we're on track :)

Comments  (0 - 10 of 24)
Sweet_Lemonade
Sweet_Lemonade

Looks pretty awesome. In what language are you developing this?

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metaldazza Creator
metaldazza

We're using C++ for the engine, lua for the scripting, python for the utilities and English for the chatting :)

There is some more info on our engine here if you're interested: Executionunit.com

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Sweet_Lemonade
Sweet_Lemonade

Haha. Your article motivated me even more to make my own engine. I recently started dabbling with opengl. I'm using opengl with glut. How much different would it be to use bgfx for rendering? I'm a newbie in graphics programming.
Btw, your editor looks awesome.

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metaldazza Creator
metaldazza

BGFX isn't easy for a beginner IMHO. It's a great API but it's quite advanced and pretty low level. I'd stick with OpenGL/GLUT and when you've learned some more and are starting a new project dabble with BGFX.

Glad my blog helped to motivate you :) Keep working and you'll get there, we all start at the beginning :)

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Sweet_Lemonade
Sweet_Lemonade

Thanks. I wouldn't mind an article about creating an editor if you get time :)

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metaldazza Creator
metaldazza

now, that is a mammoth endevour. Would be fun to write :)

Reply Good karma+1 vote
Gonzalo_G_A
Gonzalo_G_A

I like your work, keep it digging!!!

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omaranwar
omaranwar

looks good
i hope my patato pc run it

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ttesla
ttesla

Co-op woxel shooter. This looks awesome, added to favs.

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seaport Creator
seaport

Cheers for the comment, and thanks for adding us to your favourites :)

Reply Good karma+1 vote
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Smith & Winston
Platforms
Windows, Mac, Linux
Developer & Publisher
Execution Unit
Engine
Custom
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Sci-Fi
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Single & Co-op
Project
Indie
Twitter

Latest tweets from @executionunit

Some fair points in this preview, most of which we'll be addressing in coming updates 👍 T.co

1hour ago

CAKE CAKE CAKE what, the hell are we up to?.. sometimes I wonder, I really do. #SmithAndWinton #cake #gamedevT.co

4hours ago

Honestly great to hear macOS users saying #SmithAndWinston is great running at 60fps thanks to Metal and #BGFX. Win… T.co

Feb 19 2019

RT @Mcdoogleh: Apologies for the lack of sharing, turns out it takes time to make a game! 😁 Enjoy! #indiedev #lowpoly #UE4 T.co

Feb 19 2019

RT @executionunit: Update #4 of #SmithAndWinston is live on @Steam and @itchio. All levels tweaked, all bugs squished. Metal of #macOST.co

Feb 17 2019

Update #4 of #SmithAndWinston is live on @Steam and @itchio. All levels tweaked, all bugs squished. Metal of #macOST.co

Feb 17 2019

We're running late on the next #SmithAndWinston update. Sorry. We've reworked all the currently available levels, r… T.co

Feb 16 2019

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