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It took a few weeks longer than we thought but we've finally got Smith and Winston in to Early Access on Steam. So if you've bought the game on itch.io you should be able to get a Steam key from the downloads section of Smith and Winston on itch.io.

If you want to stick with itch.io then that's GREAT, we'll be updating itch and Steam from now on so you won't miss out.

We released a new gameplay trailer for the Steam page showing some of the later levels that we've not shown before. We're still working really hard on getting all the levels together. We've also added Steam achievements to the game and when Steam gives us the OK we've got a ton of Steam cards to add.

Getting near the end

A secret area near the VOIDs desire

Anyway, happy new year to everyone and happy gaming. Explore and Destroy!

Another Update: The Chopper BOSS!

Another Update: The Chopper BOSS!

News

Some info on our latest update, #4 to be exact. With a myriad of bug fixes and a new boss!

Update #3 released

Update #3 released

News

Smith and Winston is a twin-stick explora-shooter with limitless destruction, hand-crafted, high definition voxel levels and the philosophy that “if...

Smith and Winston: Update #2 update

Smith and Winston: Update #2 update

News

An update to update you on how the second update of Smith and Winston is going. Stay updated!

Smith and Winston: First Update

Smith and Winston: First Update

News

We've released the first update of Smith and Winston on to itch.io. It' packed with new features, levels and plenty of bug fixes

Comments  (0 - 10 of 24)
Sweet_Lemonade
Sweet_Lemonade

Looks pretty awesome. In what language are you developing this?

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metaldazza Creator
metaldazza

We're using C++ for the engine, lua for the scripting, python for the utilities and English for the chatting :)

There is some more info on our engine here if you're interested: Executionunit.com

Reply Good karma+2 votes
Sweet_Lemonade
Sweet_Lemonade

Haha. Your article motivated me even more to make my own engine. I recently started dabbling with opengl. I'm using opengl with glut. How much different would it be to use bgfx for rendering? I'm a newbie in graphics programming.
Btw, your editor looks awesome.

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metaldazza Creator
metaldazza

BGFX isn't easy for a beginner IMHO. It's a great API but it's quite advanced and pretty low level. I'd stick with OpenGL/GLUT and when you've learned some more and are starting a new project dabble with BGFX.

Glad my blog helped to motivate you :) Keep working and you'll get there, we all start at the beginning :)

Reply Good karma+1 vote
Sweet_Lemonade
Sweet_Lemonade

Thanks. I wouldn't mind an article about creating an editor if you get time :)

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metaldazza Creator
metaldazza

now, that is a mammoth endevour. Would be fun to write :)

Reply Good karma+1 vote
Gonzalo_G_A
Gonzalo_G_A

I like your work, keep it digging!!!

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omaranwar
omaranwar

looks good
i hope my patato pc run it

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ttesla
ttesla

Co-op woxel shooter. This looks awesome, added to favs.

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seaport Creator
seaport

Cheers for the comment, and thanks for adding us to your favourites :)

Reply Good karma+1 vote
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Smith & Winston
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Execution Unit
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Latest tweets from @executionunit

The @Jonathan_Blow video doing the rounds makes some valid points. The deep knowledge replaced with janky knowledge… T.co

May 19 2019

Everybody’s Golf PSVR really is quite good but please tell me I can get a less annoying caddy in the full version?

May 16 2019

I blogged a few broad brush strokes about VR development from our failed Smith and Winston prototype.… T.co

May 12 2019

Sat in the pub last night with a bunch of old (knee creakingly old) #gamedevs and we all agreed that @dylancuthbertT.co

May 9 2019

Near sighted lenses for PSVR, seems like a good idea: Aliexpress.com

May 8 2019

This tree appears to be looking at my dogs arse! No manners. T.co

May 8 2019

RT @musicvsartstuff: 🎹 Competition time! Retweet this tweet or my pinned tweet for a chance to win a free song for your #indiegame or ot… T.co

May 8 2019

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