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NO RELOADING is a single-player third-person shooter featuring cinematic bullet-time, destructible environments, a splash of rogue-lite, and a snarky robot protagonist who has to reassemble itself during its blood-soaked rampage against its captors.

Unique Protagonist

You are a robotic wanderer, who attained all sorts of fantastical technologies during your lifetime, including totally overpowered tractor-beam-like arms and legs. Unfortunately, all that technology has made you a prime kidnapping target...

Stylish Mayhem

Body-check a captor against the wall, steal his gun, and begin your rampage. As you regain your lost abilities, you will soon become an unstoppable force, capable of slowing down time, sliding, stomping, dodging, and even grabbing projectiles out of the air to throw back at your captors! All this power, but strangely, you never invested in pockets... no reloading!

Environmental Destruction

Hundreds of hand-crafted, interactable, destructible props and environment pieces, so you can see the destruction you are causing. Throw kitchen knives at enemies, launch a cargo crate into a security bot's cranium, explode questionable containers of fluid, and more! All in a procedurally generated compound for you to escape from!

Dynamic Encounters

Your captors are not known to be very intelligent individually, but when working together, they can be surprisingly adept! Prepare to face off against hordes of security guards, robots, strange technologies, and cruel tactics!

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Thank you everyone for their continued feedback regarding the demo of NO RELOADING! It has been very helpful in making NO RELOADING a better experience!

New "RETRO" User Interface Style!

We have revamped the UI to embrace the blocky, 80s-style, CRT console user interfaces of the past, and it looks darn neat! Also very satisfying to interact with!

Also, new main menu and logo!

Bullet-Time Enhancements!

  • Added dedicated bullet-time button! Hold [SHIFT]!

  • Added option to disable automatic bullet-time.

  • Bullet-time will no longer automatically trigger from your own projectiles.
  • You may now use shoot dodge, even when you do not have a gun.
  • Updated bullet-time description to be more clear.

Ability Changes

  • Roger now starts each run, even in the demo, with bare minimum abilities, kick and jump. We discovered that players were either unaware, or overwhelmed, by the "freebie" abilities. Also, players did not get the enjoyment of choosing their own starting abilities. Now Roger "remembers" a new ability each floor.

  • Recommended upgrades are now highlighted, to aid players in choosing the most impactful upgrades early on.

  • Explosive barrels now explode when thrown!

New Content

  • Added lobby room, inspired by the Matrix! Complete with destructible pillars!
  • Added gallery, with destructible statues!

  • Doors now have room labels! No more, "where does this door go again!?"

Chainsaw Enhancements

  • Chainsaw now gives double the score multiplier.

  • Chainsaw now deals more damage.

Enhanced Communication

  • Added "PRO TIPs" to level completion window, further reinforcing how to increase Roger's survivability.

  • Added numeric values for health.

  • Added keycard icon to HUD.

  • Added slide tutorial bubble.
  • Kick tutorial bubble will now show up, even when out of range of enemies.

  • Shoot dodge now more accurately say, "Hold [A] or [D], then [SPACE]."
  • Dog food objective is now removed after reading the ransom note.
  • Adjusted font sizes of context-sensitive UI. Previously name of object was too small.

  • Updated Inputs page in Options to reflect new controls.

  • Pause menu now emphasizes progress is automatically saved.


  • Roger's health is now saved. No longer can you exploit quitting the game to get free health. ;-)
  • You may now hold [ESCAPE] to skip cutscenes.

  • Fixed Roger's voice being different on different computers. It was pretty darn funny!
  • Fixed ransom note breaking Roger's voice.
  • Taser now respects sound effects volume.
  • Blood squirts sounds now respect sound effects volume.
  • NO RELOADING chant now respects volume setting.
  • Reduced maximum zoom to 2 meters.
"Edu-ma-cational" Update for Demo

"Edu-ma-cational" Update for Demo


The "edu-ma-cational" update is live for the demo, featuring tutorial additions.

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Latest tweets from @zooptek

New combo user interface! Big combos = lots of health on kill! #gaming #indiegame #Steam #madewithunity #gamedevT.co

Jan 24 2022

NO ONE STEALS MY DOG, AND LIVES! Wishlist and try NO RELOADING: Store.steampowered.com #gaming #indiegameT.co

Jan 22 2022

JUICY! You can be as stylish as Roger, right now! Store.steampowered.com #gaming #game #style #Steam #Blood T.co

Jan 21 2022

Entering the brand new (evil) goblin greenhouse... ready to cause some destruction! #gaming #indiegames #indiegameT.co

Jan 18 2022

Glass and artificial sky is up! These #goblins may be dumb individually, but in numbers, they actually can achieve… T.co

Jan 12 2022

Beginning the scaffolding for the #goblin scientists. What are the evil goblins studying here? #gamingT.co

Jan 12 2022

Working on a new room to the goblin compound in NO RELOADING. What do you think it is? #gaming #indiegameT.co

Jan 12 2022

"It's time to kick butt and chew bubble gum, but I can't chew gum." #indiegame #Steam #DoomEternal #indiedevT.co

Jan 11 2022

Super quick patch for the NO RELOADING #Steam demo: Store.steampowered.com #gaming #indiegame #gamedev #indiedev #lowpoly

Jan 11 2022