A lowly slime barely survives an encounter with an adventurer and limps(?) his way home. He's mad about his lot in life as just a exp grab for some dimwitted noob with a dream. He's tired of the oppression of those wandering brutes and their swords and spells.
He decides to fight back and create a safe place for slimes of all kinds to ooze about their lives. This is his story...
You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them all. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to accomplish his almost impossible goal?
SLIMES come in many different forms, based on environment/element:
Synchronicity/Synergy affects most aspects of the this game. As you gather Party members, growing closer to them helps unlock many great benefits:
- Synergy: When two or more party members have a high enough affinity, they can unleash a Synergy Charge that gives a boost to skills and attacks.
- Synchro Skills (element): party members can gain skills that are a fusion of theirs and another members element.
- Fusions: All slimes can fuse together and with other creatures.
- Equippable Talents: Sometimes enemies will give you skills that you can equip them with.
- Expanding Map: The more members you recruit, the bigger your kingdom grows.
- A Quirky Cast of Characters you can recruit in various ways.
- A unique Storybook-like Art style!
- Side-scrolling Maps: Because THEY'RE COOL!
- Sideview Battle System: Best fit for a game like this, IMHO...
In my last post, I released Episode 1, with dismal results. I had a gang of issues and bugs all over the place! So, what I did was take it down and hit the reset button. The results came out AWESOME!
Firstly, I was was able to find a couple of plugins for GALV, that helped with the dialogue and cutscenes. In my opinion, I think it adds more personality to the characters and makes their interactions more dynamic.
My hope is that you, the player will feel more involved with the story and will want to play more to see how it grows. Trust me, more is slated to come!
I also was able to event a Party Switch and implement a "GIFTS" that benefit the party and let players access special areas that will help out as the game continues. To be honest, I think this was a stroke of genius, since I have a host of character planned that will have great abilities. Here's what you can see in this Episode:
Lastly, I decided to reduce the size of the character sprites, because it drove me crazy how they looked like the were humping. I'm not sure why, but the engine doesn't support sprite bigger than 48 pixels (RPG Maker, you NEED to fix this!) At first, I just did a simple resize, but it looked all kinds of bumpy (AKA really bad). So, I redid it with MUCH better results.
The week leading up to the release (which was on Saturday) was a bit of a trial, but I feel it produced great results! Stop by the GAME'S Page and see for yourself. Thanks for coming!
Just in time for CHRISTMAS! EPISODE 1 IS AVAILABLE!!!
I took a break from my Main project to take part in the Indie Game Making Contest. It's a cool little prototype. that I hope to make it a full game soon.
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The journey of a brave little slime wanting to change the world for the better begins HERE!
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