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OVERVIEW

  • A top down third-person role playing game
  • In-depth statistics based on the classic DnD d20 system
  • A planned 40+ hours of gameplay
  • Numerous character builds and post game content leading to lots of replay value


ABOUT

Slave RPG is a role playing game that takes place in a dystopian near future, where the housing market crash had a quite different outcome. You need to find ways to make money and escape your debt so that you can go back to living a normal life, and possibly gain slaves of your own to financially ensure your future.

We want the game to be a full fledged adventure on launch, so it will not come out in any early access form, and only when we feel like it is complete after a series of beta demo tests. That being said we do have a prototype Batch version of the game that is incredibly restricted and does not fully reflect what the game has become.

Currently the game have native mod support and development is being focused on the mechanics rather than the graphics to help ensure a smooth experience for everyone. While we are not focusing on graphics at the moment, there is a large focus on making the UI easily understandable and pleasant on the eyes, as we want the final game to be a very in-depth role playing game with many stats and different player builds to choose from.


FEATURES

  • Two full versions of the game which include the free batch prototype and the full Unity based game (depending on the feedback/free-time we have we might develop the batch prototype a little more just for fun.).
  • A basic plot that doesn't force the player into it and instead serves as a pushing point for exploration.
  • Each non-player character is completely unique and not copy and pasted, meaning that each conversation is completely unique to that character.
  • An arena with numerous tiers and modes to fight through.
  • Six different races to choose from, each one having their own stat limits.
  • Eight different classes with support for creating custom classes.
  • 17 towns to explore with historically inspired locations taking place across central Texas.
  • Various gambling centers, with several different gambling games.
  • A few suicide booths (with suicide options).
  • Multiple endings that are dependent on how you play rather than preset choices.
  • Multi-tiered difficulty settings that allow you to change: the play time, companion deaths, enemy difficulty, weather difficulty, world difficulty, and turning on/off an Iron Man mode.
  • A bestiary for all 24 monsters in the game.
  • In-depth character stats inspired by the classic DnD d20 system.
  • In-depth character health which composes of an overall health that is divided down into body parts, for each body part that drops below a percentage threshold a limit will be placed onto the player.
  • A dynamic character status that changes depending on how much damage each individual body part has taken.
  • Post game content and unlockable items.
  • Plenty of extras that include: achievements, backstory, cheat codes, secrets and more!
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The next update in our upcoming title Slave RPG is out now and features a variety of new changes and improvements.


5 1

Main Changes:

  • completely reworked the perks system and added 58 new perks
  • added two new explorable areas
  • reworked upgrading firearms
  • changed numerous older systems

Minor Changes:

  • changed the weather system to being persistent
  • adding multiple new notifications at the top of the screen
  • added various support for future systems

Perks Reworked

5 2

We knew that the older perk system didn't allow for the greatest amount of player customization and did not allow for many different aspects of the game to be played with. So for this update we have added in 58 new perks, on top of the old 22 to make a nice and even 80 perks. We also changed perks to being separated into four different categories: general, combat, stat effect, and training. Any perk that affects the player indirectly of a specific area falls under the general tree, any perk that specifically affects combat in some manner falls under the combat tree, any perk that specifically changes the players core stat values falls under the stat effect tree, and finally any perk that allows the player to use a certain type if weapon or armor falls under the training tree.

New Areas

3

We feel as is we are beginning to wrap up on the ideas for mechanics in the game and have begun focusing more on the potential story and explorable areas in the game, and for this update we have two more of them. Grimburson and MacKiney are now both available to explore, and while they might not have much content in them yet, Grimburson will end up being a very important spot for the player in the post-game.

Upgrading Reworked

4

We know that firearms are a finnicy things in video games and while we cannot display them with the most accuracy, we do want to attempt and show them in a bit more accuracy than in previous versions. With this release we changed upgrading firearms from upgrading their base damage, to buying attachments for the specific guns. As of now only scopes and magazines are available for purchase, however we hope we can expand upon this in the future. We also fine tuned upgrading melee weapons and armors, and the overall upgrading system to be a little less buggy.

Older Systems Updated

5 5

This update is not only another significant release, but the halfway point in development before the full release of the game. So with this, we have changed numerous older systems to help bring a little bit more of a polished feel. This changes include: replacing the radiation fog graphic with a particle based system, allowing the core stat Charisma to affect shop prices, changing item descriptions to being a little more clear and universal, adding more support for achievements and other extras, adding various new notifications to the top of the screen, expanding the help menu, and adding a few new random encounters.

article 5

We want to thank everyone who has supported us so far and given this game a view at the least. As we move forward into development, we cannot wait to add in all sorts of new things to help make this game a one of a kind. We wish you all the best, and have a great day.

Slave RPG Version 0.4 & 0.45

Slave RPG Version 0.4 & 0.45

News

The sixth and seventh major updates to our role playing game, Slave RPG are out now!

Slave RPG Version 0.35

Slave RPG Version 0.35

News

The fifth major update to our role playing game, Slave RPG is out now!

Slave RPG Version 0.3

Slave RPG Version 0.3

News

The fourth major update to our role playing game, Slave RPG is out now!

Slave RPG Version 0.25

Slave RPG Version 0.25

News

The third major update to our role playing game, Slave RPG is out now!

Add file RSS Files
SlaveRPG 0.5 Windows

SlaveRPG 0.5 Windows

Full Version

Version 0.5 for our game Slave RPG, now available for support on Patreon.

SlaveRPG 0.5 Mac

SlaveRPG 0.5 Mac

Full Version

Version 0.5 for our game Slave RPG, now available for support on Patreon.

SlaveRPG 0.5 Linux

SlaveRPG 0.5 Linux

Full Version

Version 0.5 for our game Slave RPG, now available for support on Patreon.

SlaveRPG 0.45 Windows

SlaveRPG 0.45 Windows

Full Version

Version 0.45 for our game Slave RPG, now available for support on Patreon.

SlaveRPG 0.45 Mac

SlaveRPG 0.45 Mac

Full Version

Version 0.45 for our game Slave RPG, now available for support on Patreon.

SlaveRPG 0.45 Linux

SlaveRPG 0.45 Linux

Full Version

Version 0.45 for our game Slave RPG, now available for support on Patreon.

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Slave RPG
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Windows, Mac, Linux
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Engine
Unity
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