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"Welcome aboard cadet, prepare to begin exploration mission." Fly a spaceship around an abandoned futuristic city and look for clues in order to figure out what happened to it's citizens. Sky City VR was developed by a team of Side Effects Software game tech interns to showcase how Houdini can be used to procedurally build content for VR experiences. The game was developed over the course of seven months using Houdini, Houdini Engine, Unreal Engine 4, and Oculus DK2.

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You can now download and play Sky City VR for free!

City02



This project started out as a tech demo to show how Houdini can be used to build 3D content for VR experiences, but it quickly turned into a small, but fully developed game that came to be known as Sky City VR. In the game the player pilots a spacecraft around an abandoned futuristic city as they look for clues to reveal the whereabouts of the city's citizens. Can you find all the clues and figure out the story?


Any feedback, constructive criticism, bug reports, suggestions, etc. are greatly appreciated! Send an email to ben[AT]sidefx.com or PM "Ben__Mears" here on IndieDB.


Credits

Developers: Miranda Bradley, Mat Suarez, & Niels van Diermen

Project Lead: Ben Mears

Technical Advisors: Judith Crow, Steven Burrichter, & Mykola Konyk

Voice Actors: Josh Chichester, Jack Ho, Zena Jordan, Ben Mears, Sara Mears, April Sadowski, Mat Suarez, Omuran Tasali, & Niels van Diermen

Sounds provided by: freesound.org, 99sounds.org, soundjay.com

Special thanks to: Kim Davidson, John Courte, Ben Vance, Cameron Tynes, Rob Stauffer, Claudia Ceniceros, Ali Rizvi, Dave Chuang, Wesley Hauwiller, Matt Puchala, Nick da Silva, Cong Wang, Christine Cho, Ari Danesh, Kieran Woo, Franco Pietrantonio, Les Jones, Debra Isaac, Unreal Developers Los Angeles Group, LA VR Group, Epic Games, Oculus, and everyone else at SideFX!

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Sky City (Non-VR Version)

Sky City (Non-VR Version)

Full Version

This is a non-VR version of Sky City VR. It requires an Xbox game controller to play, but does not require any VR headset.

Sky City VR (Oculus Version)

Sky City VR (Oculus Version)

Full Version 1 comment

Sky City VR game build for use with Oculus. Requires Oculus and XBox game controller. Developed and tested with Oculus DK2.

Comments
caliwebman
caliwebman

Its a very cool city but unfortunately they offer no settings area as eye strain is fairly rough on the Oculus DK2. OUCH! No Fun.

Reply Good karma Bad karma+1 vote
Ben__Mears Creator
Ben__Mears

Sorry to hear you experienced eye strain while playing the game. We developed and tested with DK2 and never ran into that problem. I'm curious what your system specs are? Also, have you experienced eye strain with any other games on DK2? Thanks for your input.

Reply Good karma+1 vote
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Sky City VR
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Windows, VR
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SideFX
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Sci-Fi
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Latest tweets from @sidefx

RT @MillChannel: One of the challenges VFX artists faced for #HeathrowBears was to have Edward apply sun cream to his fur. #HoudiniT.co

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New #Vellum masterclass from SideFX's Jeff Lait - Planar Patch from Curve tools in Houdini 17 open the possibility… T.co

Nov 12 2018

"And now, until we meet again, may the blessings of Asgard be showered upon you!" ― Stan Lee

Nov 12 2018

Webinar alert! Learn about the Houdini-MegaScans integration by @quixeltools - great for both #gamedev and #vfx - w… T.co

Nov 9 2018

RT @RealtimeUK: Here is a little peek into how CrossFire was made! 💪👀 You can check it out in full HD and some concept art here:… T.co

Nov 8 2018

RT @EightyLevel: The team of the #archviz studio Polymachine talked about current challenges, the importance of #Houdini, using… T.co

Nov 8 2018

RT @pixarsrenderman: Check out our official RenderMan Material Pack in our new Resources area ... now updated for version 22!… T.co

Nov 8 2018

RT @mcarterSKW: Hey @RyersonCreative #CRI600 Creative Process students! A blast from the past! @HLaBounta (middle) @sidefx Richard… T.co

Nov 5 2018

There are 3 Houdini Masterclasses at @migs__ - Montreal Game Summit | Nov 14 - 9am to 5pm | Road Generation by Erwi… T.co

Nov 5 2018

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