Dear friends!
I am writing to you with news: one bad and several good ones. Let's start, as usual, with the bad one.
From this moment, and for at least two years, the development of Silent Escape is frozen. The reasons are trivial, simple and absolutely familiar to all of you: lack of personal time, burnout, work and family.
This project still means a lot to many people. Thanks to this, I got a job in the gaming industry, met cool and talented guys, and gained a lot of experience. I also learned how to gather people around me and successfully continue to apply this skill, but reality makes its own adjustments.
And now it's time for the good news:
- The SE team is changing the vector of its activities from creating mods towards the commercial gaming industry;
- I find it important to show you an alternative to the frozen project to wait for. It's called Swelter, a shooter mod for Half-Life 2, which is being developed by the team that gave us the puzzling Snowdrop Escape, story-related to Silent Escape and Mind Escape. You can currently follow the development on ModDB: Moddb.com
And remember, freezing doesn't mean canceling!
Dear friends, we're happy to present the first track of Silent Escape: Induction, composed by Paweł Perepelica.
Greetings, Comrades! Exactly 7 years ago on August 28th 2012 our Silent Escape mod was released!
Friends, we've been silent for a while, kept our heads deep in development, but we're happy to share some good news with you: in August we will present...
Not so long ago we announced Silent Escape: Induction, but now we are rushing to present you a Steam page for our project!
Die Geschichte beginnt während der Ereignisse von Half-Life 2. Du spielst als Rebell namens Shawn, der an der „Silent Escape“ Operation teilnimmt...
This is crazy mix with original "Silent Escape", "MMOD" and "Half-Life 2: All sounds replaced by my voice"
This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...
Silent Escape v1.0.1 -The new logo in the main menu -Fixed a few bugs -Fixed epic inscription at the end of "Thaks" -Added the camera animation in mines
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How ready is the game?
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Loved this mod. Level transitions were amazing. Each new map is introduced with a bang that very quickly sets the tone and emotion of what's to come.
Phenomenal atmosphere. Exquisite use of teals and blues and greys and warm colors. The night-time outdoor scenes looked incredible. Heavy use of fog that often felt overused and disorienting, but gives way to a spooky eeriness and adds that fog-of-war element to make otherwise simple encounters more challenging and terrifying. You need to think and react quickly, and although I thought it annoying at times, I have to admit it added a unique freshness that was continually engaging.
Music was excellent, if a bit on the aggressive side, and crushed the mood/timing of certain sequences.
Combat was tight, intense, and claustrophobic. Variety could be improved and made less "swarmy", but it was the map design that really sold me on gunplay. It's a bit different than you're used to in Half-Life, but it works and feels balanced. Low health added tension and despair, but I never felt hopeless or overwhelmed. Difficulty was a touch challenging, but fair.
Overall an excellent mod. It's certainly unpolished, and despite some graphical oddities and bugs that had me noclipping out of getting stuck, the gameplay felt solid. Strong foundation beneath this one and it's great to hear there could be a remaster in this mod's future. It certainly deserves it.
will be cool if this mod has a discord server
I hope this is still alive. :<
Indiedb.com
Featured a COMPLETE PLAYTHROUGH of this mod in my most recent livestream, check it out!
So... How it's going? How's life?
Hi, just wondering if you are going to make a Community Discord server where we can get updates and other stuff?