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The settings are fictional world-war-2 missions for single- or multiplayer. Highlights are: There are not only bots on both teams that act on their own, but the human player can also assign commands to friendly bots, like: attack x, follow, move to y, and so on. Vehicles and different positions in them (e.g. driver, gunner) can be used by humans and bots as well. Wide range of realistic hand weapons and stationary guns as well as other mechanics for a realistic FPS in WW2.

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Mechanics I made

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Demonstration of mechanics I made in blueprints:

- Dynamic generated level assets for obstacles, buildings, ruins...

- Randomized: charts (unstretched textures), music tracks, props...

- Automated searchlight with parameters and other adjustable lights

- Flightpath via spline

- Working gauges with randomized scales, moving indicators and more

- More visual- and audio-effects

You can see the video in 4k on youtube: Youtube.com

screenshot made mechanics

tech 1

Vehicle details

Vehicle details

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Information and pictures of vehicles like tanks, planes, trains, superweapons, cars...

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LunarShuriken
LunarShuriken - - 1,277 comments

dope

Reply Good karma Bad karma+2 votes
Vollgaskrasser Creator
Vollgaskrasser - - 14 comments

The summary text field only allows 1.000 characters, so here are further details.
Features implemented include:
- bots of the own team can be assigned commands like: mount gun or use vehicle, move to x, follow human player, attack x…
- building and spawning of bots, items, weapons and so on, e.g. sandbag-barricades, stationary MG, Panzerfaust, team-bot sniper class, and so on.
- inventory, looting, pick-ups. Weight impact included with consequences on speed and stamina
- mechanics like ladder-climbing, blowing stuff up with dynamite, moving searchlights…
- several hand weapons, rifles, sniper, grenades…
- Vehicles, cars, tanks can be used by human players and bots
- Guns like Flak can be used, moved…
- skirmish gamememode to capture & defend control points
- very realistic bullet trajectory and impact, detailed weapon specs
- Searching and other interactions. Exchanging inventory items between team members possible.
- specific AI behaviours and detailed detection from hearing, seeing, ...
- Maps, locations and other content like super-weapons are fictional, interesting to explore and experience. So the settings are creatively new and by intention not historically correct.
- The game is a mod of a FPS game in development. You download and play the base game for free from itch.io

The videos here on indieDB are only 720p, but you can watch in 4k on youtube: Youtu.be

Reply Good karma+3 votes
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