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You wake up in a foggy haze with one hell of a headache. The way ahead is dark and foreboding. You remember who you are, but not a lick of how you got there. And to top it all off, you’ve got a persistent, bloodthirsty doppelgänger chasing after you.

Welcome to your coma - enjoy your stay!

SHE DREAMS ELSEWHERE is a surreal adventure JRPG about dreams and the extent to which they mirror reality. You play as Thalia Sullivan, a high strung, anxiety-ridden, comatose woman on a journey to defeat the nightmares preventing her from awakening, while also finding out how exactly this mess happened in the first place.

But some nightmares are harder to confront than others…

  • A deeply personal narrative with heavy themes and a rich personality of its own
  • A surreal, visually-striking world brimming with mystery that begs you to explore its every detail
  • An easy to learn, yet difficult to master turn-based battle system that pits you against a variety of nightmarish beings
  • Customize your characters with the “Mask” and “Charm” systems, allowing for a wealth of different playstyles and battle strategies
  • Status ailments that can be used and abused with every enemy, bosses included – but be warned; if you’re not careful, they can devastate you just as easily…
  • Three difficulty modes for those who want to simply experience the story (Easy), face a true challenge (Normal) or have their limits pushed to the edge (Nightmare)
  • Optional “New Game Plus” and “Developer Commentary” modes
  • A fully original, ethereal soundtrack composed by Mimi Page
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Hey guys!

Hope you all have been well. So I’ve got good news and bad news. How ’bout we get the bad news out of the way first, yeah? Sadly, She Dreams Elsewhere won’t be releasing this summer, but instead has been pushed back to later this winter.

But why tho? Long story short…

  1. Writing is rewriting – I’ve just been changing around some story elements which tends to lead to level design alterations, cutscene reworkings, etc. It’s not a ton of work looking at what I’ve done so far and what’s left to go, but it’s still a lot and is very time-consuming. (side note: mostly everything story-related is now locked down, and I’m LOVING how its all turning out thus far! blog post on the process soon.)
  2. Mac support is a paiiiiiiiiiin – Yeah, I’ve been finding this one out the hard way. With all the tester feedback coming in, most of the technical issues popping up are from the Mac side of things, and since I don’t have a Mac of my own currently… yeah. Fun times. With that being said, Mac support is still confirmed, but it’ll just take a bit longer to iron out the technical kinks (both on Mac and all three platforms overall) Still love ya, Mac users!
  3. Wow, that’s a lotta games…Check out the release schedule for upcoming games within the next three months. What names to do you see? What publishers? Spider-Man, Dragon Quest XI, Call of Duty, Battlefield V, Fallout 76, Life is Strange 2, Shadow of the Tomb Raider, FRIGGIN’ RED DEAD REDEMPTION 2!?

    and that’s not even counting indie games, Nintendo-exclusive games or games I otherwise don’t know/care about! Yes, many of these games aren’t necessarily “competition”, but from a press/PR-standpoint, they’ll all be taking attention away from Dreams. So to give the game the best chance on launch week, I’d like to launch as far away as possible from those AAA juggernauts.

  4. Misc. stuff – finishing things that are unfinished, more prep for the marketing plan, general QA and polish, etc., etc….

I’ll be announcing the actual release date about a month before launch, so stay tuned until then.

With that being said, here’s some actual good news! There’s going to be a public demo available to play in September containing the first hour of gameplay! I was against releasing it publicly for the longest time, but since there’s a longer road to release now, I figured “why not”, y’know?

If you can’t wait and would like to get your hands on the demo sooner, you can sign up to be a beta tester here!

I’m also considering taking one of the shorter, standalone sidequests and including it within the demo as well, but I’m still not entirely sure on that. If I did, I would mainly do it because for GDEX’s sake-

…oh yeah I haven’t mentioned GDEX yet ahahaha

So yeah. On September 29-30, She Dreams Elsewhere will be playable on the show floor at GDEX 2018 in Columbus, Ohio. If you’ll be at the show, stop by and say hello! I’d love to see you.

For those of you at home – besides the demo, I’ll also be releasing a new trailer/gameplay video next month as well! (In additions to the regular screenshots on Twitter and Instagram). Please look forward to it.

‘Till next time, be excellent to each other. ;)

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

Feature

It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.

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She Dreams Elsewhere
Platforms
Windows, Mac, Linux
Developer & Publisher
Studio Zevere
Engine
RPG Maker MV
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Homepage
Studiozevere.com
Release date
Game watch
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Style
Genre
Role Playing
Theme
Abstract
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @davionnegooden, @studiozevere

i went through my clock app and counted 75 different alarms i’ve made over time at all hours of the day where did my life go so wrong

Oct 17 2018 by davionnegooden

RT @curledbitch: who the fuCK CHANGED THE SOUND LMAOOOO T.co

Oct 17 2018 by davionnegooden

RT @StudioZevere: oh, uh, that's not... supposed to happen? #gamedev T.co

Oct 17 2018 by davionnegooden

oh, uh, that's not... supposed to happen? #gamedev T.co

Oct 16 2018 by studiozevere

RT @akaridead: just dropped a new track i've been sitting on for a while, hope y'all enjoy! shoutout to @swankynelsonica for the c… T.co

Oct 14 2018 by davionnegooden

RT @Electivirus: I aspire to be as passive-aggressive as World of Final Fantasy's patch notes T.co

Oct 14 2018 by davionnegooden

Can't wait for y'all to see the rest of the attacks in action! T.co

Oct 13 2018 by davionnegooden

A basic example of a "Limit" - you unleash your pent-up emotions to devastate all enemies, with many of them having… T.co

Oct 13 2018 by studiozevere

Big s/o to @CleGameDevs for having me! Y'all are always amazing. T.co

Oct 12 2018 by davionnegooden

NEW BLOG POST IS OUT! Covers the experience of exhibiting the game at @TheGDEX, check it out and lemme know your th… T.co

Oct 12 2018 by studiozevere

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