You wake up in a foggy haze with one hell of a headache. The way ahead is dark and foreboding. You remember who you are, but not a lick of how you got there. And to top it all off, you’ve got a persistent, bloodthirsty doppelgänger chasing after you. Welcome to your coma - enjoy your stay!
I went to this year's GDC for the first time to showcase with the Indie Megabooth, all while traveling and exhbiting solo. Here's how it went.
the gdc 2019 experience
Here's another, extended look at kinds of dreamy situations players will be experiencing later this year.
the official trailer for she dreams elsewhere is here!
A lot of games are filled with boring, meaningless side content. Here's how I'm attempting to avoid that in "She Dreams Elsewhere".
the "connection" system: an overview
After such a long wait, the one-hour demo for SHE DREAMS ELSEWHERE is available for everyone to play!
one-hour demo now available!
The first expo I showcased at went pretty well. During that same expo, I got invited to go to another one... 12 hours away, in a city I'd never been to...
post-mortem: showing off a surreal jrpg at an even bigger expo (part 2!)
We're Atlanta bound, baby! The game has been accepted into DreamHack Atlanta's Indie Playground under the "Best Arthouse" category!
dreamhack atlanta announcement (plus other development updates!)
It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.
post-mortem: showing off a surreal jrpg at a large expo for the first time
A brief update on the status of the game and upcoming events!
quick development update - release date change, demo plans, and more!
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