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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Trooper_
Trooper_ - - 530 comments

Woo icons something overlooked so many times in games.

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Germanunkol
Germanunkol - - 153 comments

This looks right in so many ways. Well done.
I love how, when zooming out, the ships get "replaced" by icons.

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Cheers :) the icons thing is essential really and with the damage bars now shown for ships in combat, it gives the opportunity to pull back and assess the real state of the battle.

In the British army they call it 'a condor moment'

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Anything that reduces UI overload is a good think in my book.

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Description

Pack leaders now have a representing icon making it easier to see grouped ships.