Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Pack leaders now have a representing icon making it easier to see grouped ships.
Woo icons something overlooked so many times in games.
This looks right in so many ways. Well done.
I love how, when zooming out, the ships get "replaced" by icons.
Cheers :) the icons thing is essential really and with the damage bars now shown for ships in combat, it gives the opportunity to pull back and assess the real state of the battle.
In the British army they call it 'a condor moment'
Anything that reduces UI overload is a good think in my book.