Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Alex has tweaked the shield effects while I continue to work on formations and re-factoring the mechanics.
Mawhrin tone down the bloom just a bit and it will look perfect.
Damn, I hope there will be mods for this game :P Looks like the perfect game for a Babylon 5 mod :P
Ugh Babylon 5 sucked serious balls
Explain yourself
Well it was, it took ages to get going and I didn't much like the characters either. DS9 was much better :)
For Stargate the most suitable think wait and see ;))
Dat glow
I agree with trooper though, less bloom would be easier on the eyes in prolonged combat
I like the bloom. Seems like a suitable level of graphical drama to represent the MASSIVE amounts of energy that must be at play.
Effect looks awesome, good job.
I agree
Once you get into a large fleet engagement though, it will look like JJ Abrams was on the development team.
Thanks guys remember it's a WIP, it's not quite as easy as i'm making it look!
i agree with the general consens here, a bit less glow would be nice.
i also guess you are still working on the lighting?
as the lasers only illuminate the turrets and not the hull...