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Shadows of Synthia (SoS) is a multiplayer 3rd-person shooter being developed by a single developer in UE5. It is a dark, mature cover-based shooter in which you take on the role of a gun-wielding Magical Girl seeking to appease the Shadows who dwell in the sunless City of Knowledge, Synthia... with blood. Customize your character before utilizing a fluid cover movement system and unique Ether abilities to enhance your weapons and gain a tactical edge in combat. SoS will include various PvP modes supporting up to 8 players, optional story content, and (hopefully) PvE content post-launch.
Here's what my initial "testing grounds" look like so far for the cover system. The ArrowComponent turned out to be a good choice because not only does it provide a location to slide to, it also points in the direction of any given wall's normal vector.
Green boxes indicate low cover and purple is high. So far, I've got a replicated slide to cover function working, now I'm just getting rotations right so if you slide in from the left you're rotated to the left and vice versa.