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Captain a ship in one of the most intense rich-rushes in history! Choose to be ether a Whaler or Merchant and when you set out from port, nothing but your wits stands between you and a watery grave. Seas of Fortune will immerse you in the cold hard truth about life at sea, but you're not alone. Your crew stands with you in your battle for survival and riches. Keep morale up, supplies stocked and the ship in repair. There are riches to be had, and Legends to be found.


  1. Become a powerful merchant - earn money by trading, exploring, or taking on transport missions. Enjoy the beauty of the sea!
  2. Earn enough gold to buy bigger and better ships.
  3. Customise your captain`s cabin with the finest furnishings.
  4. Protect your cargo from pirates and hostile nations.
  5. Carve whale art while at sea - create something beautiful to sell for extra gold, or show it off online to your fellow Captains.
  6. Interact with your crew - sing sea shanties or dig into conversation to find out who they are. Bond with them and earn their trust!
  7. Intuitive interface and gameplay - enjoy the great atmospheric gameplay at your own pace. Make your own adventure.
  8. Craft items to sell or use towards repairing your ship.
  9. Explore fully-realised ships, with something to do around every corner.
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seas of fortune7

Hello again Captains,

in this update we will dive into the big optimization of The Dawn, and I can now say Its done, this was the last time we touched that ship in regards of its overall design, that feels like a big relief considering its taken a while to get it right and up to my liking. Huge shout out to Vladimir Sitnik for helping out on both the texture work and the optimization.

So, lets dive into what we have been doing!


The Dawn

We realized the ship was a bit overkill in polys, so we managed to reduce these without the loss of quality with almost 60%. Which is huge, we also redid the textures on almost the entire ship, we removed some details and added some new ones that we thought fitted better and the feedback so far has been that it was the right decision.

Lets take a look at some of the before and after pictures.







We also fixed the overall shape of the ship, as if you can notice on the before pictures from the front, it should have been more round and accurate to a ship design. By doing this, the captains cabin also became a bit bigger which leaves more room for us to play with, we also moved the whipstaff from behind the mast to the front, so you will no longer see the mast right in front of you, even if that is more accurate for the model it was frustrating from a gaming perspective.

vladimir sitnik ship fluyt 1600


Cocca Veneta

Since we are finished with The Dawn, we also started blocking out the Cocca Veneta, and older 16th century ship. We dont have much update on that yet but here is some pics from the blockout process.

This ship has more rooms and a different steering system, it also has a front tower which was common in some of the earlier ship as they had a medieval touch on them.


1 3


Build Notes

-=- Version 0.5.2 Notes -=-

On our very placeholder menu we added a window for the changes that has been done with every update, so our testers can get a better look to what has been changed.

As of version 0.5, we've effectively rebuilt the game more or less from scratch to transition from a 'shaky playable prototype' to a more rigid development environment.
We've actually got more done than we had originally anticipated, which speaks to the fact the previous code base was not as bad as we had estimated (great!)

- Added lights for island 2 (light tower)
- Added NPCS + AI (they can walk, etc.)
- Added NPC ship + AI (navigator)
- Added NPC to interact with to initiatite trade with ports and other ships
- Added placeholder furniture customization mode
- Added rotation and velocity inheritance system for NPCs and player (while on ship)
- Added Water volume extrude (water no longer renders below-deck)
- Added Running
- Added cam limiters
- Added underwater camera render (if thrown overboard)
- Added crafting animation (wip)
- Added player objects (Lantern (lit), spyglass (camera), pipe)

- Adjusted night/day cycles and fixed rendering issues
- Adjusted player interactive zone
- Tweaked UI sort order (quest completion pop-ups on top, etc.)
- Calibrated horizon rendering and distance fog
- Prevented slippery deck under most situations
- Lit up the night slightly
- Removed all transparent shaders
- Added whipstaff hard lock
- Updated UI and info panels including F1 overlay
- Optimized lag (rendering)
- Updated sails procedural animations
- Reskinned islands (placeholder)
- Increase top-speed for current ship
- Improved NPC random-generation
- Polished ladders (wip)
- Added patch notes section in main menu
- Updated some of the trade goods icons
- Updated sounds
- Updated ship visuals
- Updated hands animations for player
- Updated NPC animations
- Decreased mouse delay

- Reimplemented quests, and added partial hunt whale quest
- Reimplemented and skinned the minimap system
- Reimplemented main menu and character customization (free flow)
- Reimplemented compass logic & waypoints system (tied to Quests)
- Reimplemented active stations (lanterns, bell, cannons, etc.)
- Reimplemented and calibrated audio ambiance system
- Reimplemented crafting and trading (entire flows)

- Fixed a number of issues with water physics and render
- Fixed an issue that caused a ship's physics to act inaccurately at the end of a 'high wave'
- Fixed Fiddler talking issues
- Fixed a number of issues with ship collisions
- Fixed issues with quest journal
- Fixed UI flow issues (locks)
- Fixed navigation leaning (Z,C)

93 feature tasks
212 internal bugfixes
26 external bugfixes




As we add more crew we want to make sure it all works, so a walking cycle was implemented which is still in testing and will need some adjustments. But as of now we can stop a crew mate and talk to him (We dont have the dialog in yet) and he will turn around and what to see what you have to say.

Eventually some oft he crew will have chores to do and you will see them going about their business trying to keep your ship afloat!

ezgif 1 3628f32ae89e




One of the artists working with has made some figureheads you will be able to craft. This will be done in blocks and later in development we want the option to change these out as you get more blueprints. Here is a process of the blocking process.

This will work with each block being visible at 25% - 50% - 75% - 100%





We have also added a bunch of new trade materials.

Fish, Cloth, Bricks, Honey, Wine, Meat, Beer, Spices, Hemp, Wool, Salt, Leather, Pottery, Skins

unknown 1


That is all folks, remember to check out our webpage

and join our social channels!

All the best!

Seas of Fortune - Dev Update #16 - Giganticus Updaticus

Seas of Fortune - Dev Update #16 - Giganticus Updaticus


A summary of everything we have been doing these last few months! Build notes, animations, islands, tech tech tech!

 Seas of Fortune - Dev Update #15 - Aim`n Fire - FX - Pistol - Pirate ship in the works!

Seas of Fortune - Dev Update #15 - Aim`n Fire - FX - Pistol - Pirate ship in the works!


This last month we have focused on FX, some new models, textures, starting an NPC ship and animations.

Seas of Fortune - Dev Update #14 - News, News and & News

Seas of Fortune - Dev Update #14 - News, News and & News


A look at why Kickstarter was cancelled, the team behind the game, some asset creation and new animations.

Seas of Fortune - Live on Kickstarter!

Seas of Fortune - Live on Kickstarter!


The day has arrived, we are live on kickstarter! Come check out the campaign and throw us some support if you can! <3

Comments  (0 - 10 of 26)

I love the name change, has more character

Reply Good karma Bad karma+3 votes
TrymStudios Creator

Thank you, glad you like it!

Reply Good karma+2 votes
INtense! Staff

Keep up the crazy detailed updates!

Reply Good karma+3 votes
TrymStudios Creator

Thank you! Will for sure!

Cheers, Tommy

Reply Good karma+3 votes

graphically it is beautiful

Reply Good karma Bad karma+4 votes
TrymStudios Creator

Hopefully we will have the same impression tech wise. :) Thank you!

Reply Good karma+1 vote

So looking forward to this! good luck on the project!

Reply Good karma Bad karma+1 vote
TrymStudios Creator

Thank you!!

Reply Good karma+1 vote

have you ever thought of adding rare albino whales like say a white sperm whale (does that sound familiar?) it would be epic (and horrifying) to see moby **** himself (atleast a close representation of it) jumping out of the water.

if you have then discard this comment but if you haven't then your welcome.

Reply Good karma Bad karma+2 votes
TrymStudios Creator

Trust me when I say we have some plans for this! ;)

Sometime after release, you will have a pleasant surprise regarding that specific story! It would be almost natural to have it, wouldn't it? :D

Reply Good karma+1 vote
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Latest tweets from @seasoffortune, @trym_studios

"What did you say" #screenshotsaturday #indiedev #gamedev #madeinunity #unity3d T.co

Mar 16 2019 by seasoffortune

New update is live on @IndieDB Indiedb.com #indiedev #gamedev #indiegame

Mar 7 2019 by seasoffortune

Dev update 17 is currently awaiting authorisation, on IndieDB. While we wait, why not take a look at the before and… T.co

Mar 7 2019 by seasoffortune

RT @seasoffortune: We have the simple basis down for furniture exchange in the captains cabin. Now, should we craft new furniture or… T.co

Feb 28 2019 by trym_studios

We have the simple basis down for furniture exchange in the captains cabin. Now, should we craft new furniture or… T.co

Feb 28 2019 by seasoffortune

We got some new windows and textures! New dev update coming soon!! #indiedev #gamedev #indiegame T.co

Feb 22 2019 by seasoffortune

RT @fantomphox: @seasoffortune @IndieDB the animations and models you have posted are AMAZING! I cannot wait for a release! #indiedev

Feb 10 2019 by seasoffortune

RT @seasoffortune: Our new dev update is live on @IndieDB go check it out! Indiedb.com #indiedb #indiedev #gamedevT.co

Feb 10 2019 by seasoffortune

RT @GoldenHinde_: The Golden Hinde has circumnavigated the world & sailed over 100,000 miles, many more than the original. Many visit… T.co

Feb 10 2019 by seasoffortune

We will be doing a before/after shot of the fixes on the ship on the next dev update! Here is a little sneak peak!… T.co

Feb 7 2019 by seasoffortune

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