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Captain a ship in one of the most intense rich-rushes in history! Choose to be ether a Whaler or Merchant and when you set out from port, nothing but your wits stands between you and a watery grave. Seas of Fortune will immerse you in the cold hard truth about life at sea, but you're not alone. Your crew stands with you in your battle for survival and riches. Keep morale up, supplies stocked and the ship in repair. There are riches to be had, and Legends to be found.

Post news Report RSS Seas of Fortune - Dev Update #18 - Steam Page and major Tech Improvements

We now have a steam page for the game and we also did some major tech improvements on the current build.

Posted by on

seas of fortune7


Hi Captains!


I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a break and hitting the gym, overall I am feeling 10 times better and more motivated than ever! So here is a new update of what we have had the time to focus on since March!

first lets start with the tech updates!

Harpoon

Tech update build 0.5.6 r003:

[NEW FEATURES]

  • Added ledger interface + prompt (Toggle with "K")
  • Added wages and debt interests (Calculated monthly)
  • Added weather effects & blending (Cloud/Clear)
  • Added "Rain" weather effect (Experimental)
  • Added ability to climb the rigging and cordages (Free-Look)
  • Added the "command crew" mode (TAB) - (Experimental)
  • Added ambient volumetric lights
  • Added "End Game" prompts
  • Added lighting on water VFX particle effects
  • Added main menu UI sounds (Buttons)

[IMPROVEMENTS]

  • Improve staircases physics (WIP - ship movement)
  • Improved staircases and deck collisions
  • Improved "idle" smoothness (WIP=
  • Optimized volumetric lighting on lanterns
  • Tweaked ships angular drag
  • Tweaked center of mass of ship
  • Tweaked camera height (player view)
  • Tweaked post-processing settings
  • Tweaked ambient water audio
  • Tweaked ship buoyancy
  • Tweaked post-processing settings
  • Tweaked Storm weather waves amplitude
  • Tweaked safety to ship max speed
  • Integrated a different rendering technique for ship trails
  • Modified Whale quest location

[BUG FIXES]

  • Fixed issues with global reflections
  • Fixed player lantern cycles
  • Fixed crafting station lookat physics quirks
  • Fixed some scaling issues on ship hierarchy
  • Fixed staircase clipping issues (lower decks)
  • Fixed water extrude rendering issues
  • Fixed issues with UI ordering
  • Fixed an issue that caused some goods to be impossible to trade
  • Fixed an audio global revered audio applied to foleys
  • Modified "whats new?" block

Harpoon

We have also improved the fog in the game which gives a better and more gloomy look!


foggif


Harpoon


As the tech update mentioned, we are experimenting with the crew options. First out is the assigning of a helmsman, he will sail you to the next island while you explore the ship and you can also command him from any part of the ship.

ezgif 5 b7da28785895


Harpoon

We are experimenting with a ledger gives you a quick view of the monthly expenses.

ezgif 5 46fd4801822d


Harpoon

Climbing the rigging and leaning on it for a better free view is also implemented int his build. You can also see we have improved the ocean a bit.

riggingif


mastgif


Harpoon

Overall the improvements have made the build more streamlined. (Please excuse the GIF quality)

ocean


Harpoon


Steam!


Here is a link to our steam page:

Store.steampowered.com

Here you can take part in the discussions or ask any questions you want and even wish-list it!

SOFSTEAM


I hope everyone has a great summer and I am already looking forward to the next update for you guys!


All the best,


Captain Tommy


TommyColor


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