Salt the Earth is an RTS. Well... not really. Salt the Earth is an RTS that focuses entirely on combat, unit control and strategy.
Salt the Earth already features 5 playable races, 41 unique units, and 117 unit abilities. For a full listing of our units and more game details, please check out our site at: Salt-The-Earth.com and please follow us on our social media accounts:
Recently I've had to re-structure a lot of code that handles how abilities and attacks work. The result of this is that all 117 abilities are broken, and I need to go through each of them and fix them manually. This is a ton of work, but it also gives me the opportunity to update a lot of old abilities and add new features to them. With this update we'll be covering some of the changes I've made to the Human Mage.
Another recent improvement is a change to how many caster visual effects work. With our new system, visual effects will never disappear immediately if the caster dies, is knocked back, silenced, or otherwise incapacitated. Check out how smoothly the visual effect fades out!
I'll be working on cleaning up some of the Human Priest abilities next week, and we've also got a brand new map coming up very soon. Stay tuned for more updates, they'll keep coming every week for at least the next month or two.
An article covering the three new spells available for the Demon Hellcaster.
A post covering the abilities of our latest unit, the Necrotitan!
In today's post we'll be discussing our brand new unit for the Orcs, the Cyclops. Additionally, we'll cover some changes to how Demon Portals work.
An article to discuss the new hero-unit Orkhan, and new abilities for the Orc Warmonger.
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