R4F is in english and italian language.
Adding turret missile launches search for the target (and its sprite on target)
Added to the kits for the turbo and related graphics ( amount/charge ) HUD
Added impuse kit for the self- tipping and related graphics ( use / charge ) HUD
Added graphics ( use / charge ) for the respawn kit ( teleport ) HUD
Added on kit for the highlighted display ( sprite objects ) of explosives on the track
Added lap timer , best lap time and the opportunity to make the best lap time
Added 3d trophy on the trophy board if you make the best lap time of a track
Added effect of the passage of time and motion light/shadows in the solar cell
Improved the overall effect of real-time shadows
Added the bar with slider to the setting in the audio menu in game
Added the loss of scrap ( dynamically ) in case of collision
Adding music track in cell
Added items / background sounds( dynamic ) in cell
Added sound effects car
Added bwckgroung music in the track
Added the display of the weapons re-charging
Added the display of target name when use a thermal tracking weapon
Adding the simulation of the other two races
Updated and improved rankings in real time of the season
Improved the fun driving style
Added many graphic details
Fixed many minor bugsBeta 08/06/2014 gameplay video
Beta 28/07/2014 gameplay video Hunting Style race
R4F is a futuristic racing/shooting game. The pilots are sentenced to death by the justice who will fight until the last bullet and the last meter to win their freedom...
What i hope will make the particular game will be an accurate setting of your vehicle by purchasing items always best to perfect the guide or to enhance the attack\defense. A sort of RPG on four wheels.
Each car has 12 slots in total. Eleven derivatives and a central slot called "core" ...
There are many types of items, laser, gun machine, missiles, mines, shields, armour etc...
I tried to give big importance to the beckground, equipping the pilots of a deep and unique personality. The opponents will interact with the player even outside of the race ...
The tracks are placed on different planets with unique characteristics, by day, by night, in the rain or under the the ground ...
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