ROGUE SHIFT is a high-intensity rogue-lite experience with RPG elements, set on a harsh planet that will test your will to survive. To stay alive, you will pit yourself against hordes of relentless enemies in an unforgiving, hostile environment.
Level up, unlock perks, gain psionic abilities and find weapons to become progressively more powerful as you attempt to stay one step ahead of the enemy.
When your dropship is shot down by supposedly friendly defences, you find yourself isolated. Your oxygen is running low, dangerous creatures lurk, and hazardous environments separate you from the nearest outpost. Before you can even think about finding answers, your immediate concern is just to survive the first five minutes.
CRASHLANDER: This is the primary rogue-lite experience with story elements. You have one life. Death is permanent. But all hope is not lost. Level up to unlock Perks that permanently boost your character in small, incremental ways that suit your play style. This gives you the slight edge you need on your next attempt to survive.
DOOMED: Survive against never-ending waves of enemies as you move from zone to zone, rapidly upgrading your capabilities through Psionics, Weapons and Perks. Keep your score multiplier high by killing enemies faster. Take a short break between waves to find loot, buy items at shops, or to activate defensive turrets. You will eventually die, but will you reach the top of the online scoreboard?
ESCAPE: In this fast-paced arcade-like mode, you battle through waves of enemies to reach the exit in record time. You have 5 lives and play with a standard medium level character. Enemies drop power-ups for you to activate instantly: Dash, Blast and Daze your way through the masses. Your final score is determined by total enemies killed, a successful escape, bonus timer and spare lives remaining.
During the course of our first Playtest in January, we received some amazing critical feedback and bug reports from our community. This gave us an immediate set of priorities to focus on. With the majority of critical bugs now fixed and some the most requested improvements in place, we feel we're almost ready for another round of Playtesting :)
We're launching our second Playtest on Friday, February 26, 11am PST. This gives us enough time to polish the new build and test it very thoroughly, to ensure a smooth and fun experience for all those who join the Playtest. The purpose of the Playtest should be for players to have fun and give us constructive feedback, not to stumble over nasty bugs and have a bad experience.
Signing up for the Playtest couldn't be simpler. Just click the Request Access button on our Steam Store page:
I leave you with some unedited gameplay footage recorded during the first Playtest in January. Hope to see you during our Playtest!
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