Rogue Empire is a innovative Roguelike game with a rich twisted story and infinite replayability. It will spawn a huge world, a growing number of races and classes to play, lots of secretes and interesting new mechanics this type of games can potentially have!
Please support my development at Patreon.com! Would be a huge help!
Where to get the current early access version of the game: Early Access
Some of the distinct features you can expect from Rogue Empire:
A beautifully illustrated epic story involving an unbalanced world engaged by a mysterious shadowy force!
An innovative talent system that borrows concepts of TCG's (Trading Card Games)!
A world map with unique exploring mechanics and events!
Exciting boss fights with fun and cool mechanics!
Permadeath with a twist: Dying will provide you with valuable soul points, used to unlock perks and new gameplay options!
An ever continues growing number of races and classes to play with. Each with strong differences in gameplay. The initial release is planned to go out with 7 races and +5 classes!
Thanks to your support Rogue Empire is Greelight!
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Incredible how time passes! With this update Rogue Empire is almost ready to be out of early access! Looking back at the road map 95% seems to be finished.
On the other side there are a lot of optional features I regret won't be seeing the light of day on release... still they will eventually :D
By the way, don't forget to cast your vote for Rogue Empire in the Indie of the Year 2008 contest here at IndieDB! Being in the Top 100 is amazing, but lets push it further! Even if Rogue Empire is not your thing, I would encourage you to check out all the great games in here!
Anyway, this update bring Legendary Items and Item sets! I am so exited for these as they are very unique one of each other!
Lets see the details on what was updated!
Added more than 30 legendary items/gear! You will find several little Easter Eggs on them!
At the moment you are guaranteed to get at least 1 legendary item from the first boss you kill. After this the loot chance depends on the amount of legendary items already acquired and the source of loot. From higher to lower chance this is:
As a guideline legendary gear followed these 3 concepts:
As an example I will show the very first legendary: The Fiery Soul Cutter!
Look cool!It is said 1 image... gif is worth more than a 1000 words...
One of my objectives with legendary gear is that it should be available with a little luck (and some fate) from the start of the game. So in order for a legendary item to stay relevant later on as you progress they scale in power with the wielder level!
As an example let’s look (in the new leaner item details UI ) how this works for The Fiery Soul Cutter:
Be as fun as possible!
While powerful, some items can have interesting side effects. Take for example Mal 'Rok's Fury (you might have spotted some Easter egg there). You can throw down a meteor on your enemies, but from with in it a demon spawns that is hostile to everything, including you!
Here are some other great examples!
Then we have armor sets!
In contrast to their weapon counterpart, legendary armor pieces will not grant an intimidate cool ability, but will be part of a item set.
Each set is built to have its own advantages, you will get more bonuses the more pieces of the set you gather. The more powerful bonus will demand you to have the whole set.
Another important aspect of the hunt for legendary gear are Ancient Runes & Altars!
Now when you adventure you will be able to get Legendaries the regular way but totally random. At the same time you will be able to get Ancient Runes at a higher drop rate:
Then, when you collect 3 Ancient Runes you need to find an Ancient Altar of Power! These altars can spawn randomly in any dungeon and come in three flavors:
AncientAltarOfTheArcane(Color will change to blue):
AncientAltarOfTheNimble(Color will change to yellow):
As you might have guessed each type of altar will correspond to a set of Legendaries.
Once in the altar you can offer 3 runes in exchange for a legendary of the Altar's type:
Once you have the 3 runes and do the offer, you will be able to obtain 1 legendary out of 3 choices:
As a bonus at any altar you can sacrifice 1 legendary for 1 rune. This enables you to at least get something back if you had a legendary you didn't like drop the usual way.
Its time now for a great QoL feature!
Detailed pickup windowNow in addition to the regular pickup you can shift+p (can be changed) to pop up the detailed pickup window.
Here you can see all the items on a tile and also check out their details! You can make comparisons and pick up the ones you want or all of them!
Items highlightNow with just holding shift all the items within view will show up as a small tool tip. Letting you glance whats where and if it is worth picking!
Comparing items now has been improved with colors and standardized position of key features!
All in all this was a huge update for the main game! Both in QoL & Interface as new features! I hope this brings even more adventures to explore Rogue Empire!
Cheers and happy dungeon crawling!
As I am working on the next big update I wanted to share a little of what’s coming: Legendary Gear!
A new update for Rogue Empire was just released! Highlights: Global Leader-boards, more abilities, more soul essence perks and much more!
A new update for Rogue Empire was just released! Highlights: * Lots new enemy types! * Several new bosses! * Several endings added for the Dawn of Shadows...
This article is a follow up to previous article I wrote before the game released into early access. See link in the body of the article ;) I will address...
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