A first or third person adventure, with a tinge of mystery and investigation. Follow John on his journey to find his sister through puzzles, combat and investigation, discover what is happening in that hermetic city. Using the technology of Unreal Engine 4, the development team at Nightwolf Games has put all their effort to publish this, their first game for large platforms. Join John, hit the road to Hollow Hills!
Two months since the last patch, demo has been updated to 0.88h. Do you know what has been changed since then?
So here we are, very close to the new year, and also will mark the 6th year since the very first version was released.
So we made a new update for the demo after listening the awesome feedback we had from beta testers and kind streamers who decided to play the game. So thank you very much.
Now, what's was included here? As previously noted, many fixes. The list is long, so I will not discuss every single detail, but just the more important. So, let's start...
New improved lighting will make the environment much nicer now. Now it has dynamic lighting, which overall it makes more interesting to explore the forest.
Much work has done to improve it, better use of the lighting, more aggressive LOD in some parts, particles, materials... all should impact the performance in the good side. Sometimes we can see some spikes when a monster is dying, so this is our next task for this section.
The combat is a tricky part of the game. Since we don't want to make a pure action game, but a slower pace, we also wanted to improve it to make it fun. Attacking when the stamina was depleted had was to slow, so we speed it up. Also improved the response of the character. Also player will dash a little bit to face better the enemies. Sprinting now should work always as before if was a little bit tricky.
The AI had new movement, and will be better to avoid obstacles and circle the player. So they will be more fun to fight against them. They also will have some checking to avoid initiate attack if they are not looking at the player. And they learned a couple of new tricks now!
New events here and there to provide a better experience. Removing some annoying sounds, adding new ones, and the puzzles will use a fixed view so can be more clear what needs to be done, with the help of little white dots. Same happen with the save altar, it will give more info about using any shingle.
As player now look to any interaction object, aiming will be more useful now, since it will highlight any item in sight.
The camera has been reworked, so now camera will try to stay at better places, allow better visibility of the character.
You can get the free demo on steam, or even wish list it, if you like it, we really appreciate it!
By the way, if you happen to love the OST of the game made by Peter Wicher as much as we do, treat yourself, and buy it!
So more or less that's it for today. Happy new year, and see you soon!
New trailer and finally the next public demo is available on Steam!
Road to Hollow Hills on Steam followed by the public demo!
Since last year, the game re-created and re-thinked. Now we are proud to share the new trailer!
Game development news. Close to announce a release date for the demo, what it will included and how the game has evolved.
This is the latest prototype before the change of the game to Road to Hollow Hills. This iteration of Hollow Hills v 0.81b it does contain three maps...
This is a sample test map played as a first person view mode. It does contain a map featuring Interactive Started Pack: items, objects, events and much...
This is the first prototype of the game. Basically a walking simulator. Several obscure puzzles here and there might slow down the gameplay, as the hints...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This was a great demo, can;t wait for the full game! Youtu.be
Many thanks! Lovely your gameplay, it help me to spot few things! Keep it going!
-Nightwolf
Hey, found this game from alphabetagamer, looking and playing pretty nice so far. Definitely could use some more ambience sounds (mostly in nightmare area) and for enemy movements, it's the main thing that's lacking from what you have so far. Otherwise it's coming along nicely. Wasn't expecting this part lol Streamable.com
Hey, many thanks for your kind words! Yeah, I truly agree more work needs to be done in the SFX deparment, and I will take note for the next releases!
Coming back 2 years later and seeing comments about this still being worked on is amazing. This was fantastic at the time
0.81 is ready to download! Enjoy it! And thanks for playing!
Yeah! We are still working on it but only when I have some free time! I am aiming a new version for the end of this year. Game now is even more closer to the classic survival horror, but we will see what the end of 2019 has to offer! :)
Maybe not the end, but the start of 2020!
I hope it's not dead yet, was looking very promising to be honest.
You can get the new updated version!
Sure! I am working on it. Very slowly though!