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Taking place on an alien planet. Lay siege to cities and planets, conquer them and make the enemy troops your own. Grow and expand your empire, and ensure the survival of your race, after being brought to near extinction. Plays as the Queen’s champion and commands her army to ensure her survival, by attacking nearby colonies and cities, destroying their defenses, taking their resources and using their troops for his own with the Queen’s parasitic mind abilities.

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Hello and welcome to our second update.

First of all we're sorry we took longer than we anticipated to update again, we're a group of two, and we were overwhelmed by our work at college, nevertheless we were still working on our game. So let's get started.

These past 3 weeks we've been working on game design, level design and on our UI/UX.

Remember how our old UI looked?


Yeah looks pretty bad, we know, fortunately that was only a placeholder.

We decided to group all our buttons in one place and and remove any unnecessary amount of clicking, such as extra steps. This is what we came up with.


Take into consideration this is still a work in progress, but we think it is a major upgrade to what we had, we're not happy with how those buttons look so they're definitely going to get changed. However we're quite satisfied with how the overall look came about and this is how we're planning on making the visual theme be.

We're aware that the bars on top might be a little too big and they might get scaled down a bit, same thing for the two corner boxes.

Currently the right corner box doesn't work and is just an example but it's function is to eventually display all the currently stored squads to send to the battlefield. But more on that on the next update.


These bars are for two things, the blue one is for the amount of energy the player has to send his units, and the transparent one fills up with a purple color to indicate how close the player is to winning the level. Currently they're both static images but we're planning on adding animations and some particle effects to them.

Moving on from the UI, we also worked on our levels a bit. On the first level that we showed before we had to change the layout because we reworked our path system and the level no longer fit with the new one.

So this is what we came up with, however we're not very pleased with it and it might be changed again later on.


This one is our second level that we made, what do you think?


We've made it much smaller compared to the first one, to reduce the amount of camera movement, but the amount of strategy required is still there, so we're quite satisfied with it.

That's all for now, thank you for reading this far.

Follow us in our social media at:

Twitter: Blue Lamp Studios
Instagram: Blue Lamp Studios

And let us know what you're thinking about our updates and game on the comments or through direct messages.

Stay safe and have a happy week.

Update #1 - Reworking our path system

Update #1 - Reworking our path system

News 1 comment

After testing our game with people, we received some good feedback and decided to completely redo the way the player's troops follow their path.

Introducing our game, Rise of Zoulth

Introducing our game, Rise of Zoulth

News 2 comments

It's a tower offense game, with a top down view, 3D, Single player for Windows and Mobile.

Modeling: Polycounts and Optimization

Modeling: Polycounts and Optimization


Almost every major game released theses days is made in 3D or uses a heavy amount of 3D assets. For our small indie studio we want to make all assets...


Can't wait to play it, seems really fun!

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Rise of Zoulth
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Latest tweets from @lamp_studios

RT @PC_Guia: Actualmente em fase de desenvolvimento, este título é do género tower offense. Pcguia.pt

9hours ago

RT @IndieCornerG: The game #RiseofZoulth is an offense 3D top-down tower game developed by Blue Lamp Studios. Currently In developmen… T.co

18hours ago

Check our new article made by @GameHub_pt Rise of Zoulth, jogo português indie de tower offense Gamehub.pt

May 22 2020

We moved on from the #blockingphase and started working on the #finalversion of the #level, any thoughts? #gamesT.co

May 14 2020

Update of our Flame Thrower #vfx #games #gamedevelopment #indiegame #model T.co

Apr 30 2020

Rise of Zoulth for Windows & Android check your game Indiedb.com via @indiedb

Apr 27 2020

Still working on Tesla Tower #VFX #indiegames #unity3d #gamedev #games T.co

Apr 27 2020

The main mechanic of assimilation. #mechanics #indiedev #gamedevelopment #gamedesign T.co

Apr 13 2020

Here is a #3d #model of our Tesla #tower #gamedev #indiegame Instagram.com

Apr 13 2020

Hello there! Look the first #3D #models of our Flametower. #indiedev #IndieGameDev Stay tune for more!… T.co

Apr 1 2020

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