Reggae Speed is essentially a Driving/Racer genre Game, but it uses Carts instead of Cars and is set on a Jamican ambient in which the Player drives a Sled Cart with wheels. It features strong Gameplay Mechanics and Philosophy, an Intuitive Control System and a Physics Based Driving System to create a Game you won't forget you Played!
Level and track design has started. Prototype will be put together by the end of the week. Testing and final tweaks being made now.
reggae speed prototype: coming soon!
Entering IGF Indie Game Festival. * Began collecting up assets for level design to commence. * Before-race countdown timer has been added. * Basic race...
working towards beta: update 5
How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.
creating a simple 2d game with xna 1: basic rendering and input
* Upgraded project to Unity 3 * Abhijeet outlined all our multiplayer framework * Prototype AI complete (Pathfinder and Navmesh) * Loads of Pathfinder...
working towards beta: update 4
* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay...
working towards beta: update 3
* Unity conversion completed. * Main Menu/GUI System Prototype Completed. * Basic Movement Prototype Implemented. * Began Weapons System Implementation.
working towards beta: update 2
* Most internal, core Framework converted to Unity. * First basic UI Prototype Completed. * Began Prototype Game Save/Load. * Began Main Menu Implementation...
working towards beta: update 1
We are now switching development software from Shiva to Unity. There are few tehnical reasons why we choose to switch all unavoidable within our development...
game development report - switching to unity
Development going well, plenty of aseets is done. Recently we have got 1 new modeler in team which will countiniue with prop modeling with what has left...
development news for reggae speed!
Using StoneTrip's ShiVa Game Engine Software, so future Platform Ports may be an Option.
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