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Reggae Speed is essentially a Driving/Racer genre Game, but it uses Carts instead of Cars and is set on a Jamican ambient in which the Player drives a Sled Cart with wheels. It features strong Gameplay Mechanics and Philosophy, an Intuitive Control System and a Physics Based Driving System to create a Game you won't forget you Played!

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Reggae Speed Prototype: Some Updates

Reggae Speed Prototype: Some Updates

News 1 comment

Jan working on tree models, XML Parser included in Engine for easy and more efficient content management.

Reggae Speed Prototype: Coming Soon!

Reggae Speed Prototype: Coming Soon!

News

Level and track design has started. Prototype will be put together by the end of the week. Testing and final tweaks being made now.

Working Towards Beta: Update 5

Working Towards Beta: Update 5

News

Entering IGF Indie Game Festival. * Began collecting up assets for level design to commence. * Before-race countdown timer has been added. * Basic race...

Creating a Simple 2D Game with XNA 1: Basic Rendering and Input

Creating a Simple 2D Game with XNA 1: Basic Rendering and Input

Client Side Coding Tutorial 7 comments

How to create a simple 2D Game with XNA. In this tutorial, you'll learn how to render images to the screen and control them with basic keyboard input.

Working Towards Beta: Update 4

Working Towards Beta: Update 4

News

* Upgraded project to Unity 3 * Abhijeet outlined all our multiplayer framework * Prototype AI complete (Pathfinder and Navmesh) * Loads of Pathfinder...

Working Towards Beta: Update 3

Working Towards Beta: Update 3

News

* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay...

Working Towards Beta: Update 2

Working Towards Beta: Update 2

News

* Unity conversion completed. * Main Menu/GUI System Prototype Completed. * Basic Movement Prototype Implemented. * Began Weapons System Implementation.

Working Towards Beta: Update 1

Working Towards Beta: Update 1

News

* Most internal, core Framework converted to Unity. * First basic UI Prototype Completed. * Began Prototype Game Save/Load. * Began Main Menu Implementation...

Game development report - switching to Unity

Game development report - switching to Unity

News

We are now switching development software from Shiva to Unity. There are few tehnical reasons why we choose to switch all unavoidable within our development...

Prop model for game (from start to finish)

Prop model for game (from start to finish)

Props Modelling Tutorial 7 comments

Prop modeling and texturing tutorial for games. Requires basic knowledge of programs used in tutorial.

Development news for Reggae speed!

Development news for Reggae speed!

News

Development going well, plenty of aseets is done. Recently we have got 1 new modeler in team which will countiniue with prop modeling with what has left...

Engine Software

Engine Software

News

Using StoneTrip's ShiVa Game Engine Software, so future Platform Ports may be an Option.

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Reggae Speed
Platforms
Windows, Mac, X360, PS3
Creator
janpec
Engine
Unity
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Release date
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