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Reggae Speed is essentially a Driving/Racer genre Game, but it uses Carts instead of Cars and is set on a Jamican ambient in which the Player drives a Sled Cart with wheels. It features strong Gameplay Mechanics and Philosophy, an Intuitive Control System and a Physics Based Driving System to create a Game you won't forget you Played!

Post news RSS Working Towards Beta: Update 3

* Prototype Weapons System Implementation complete. * Fixed Multi-Weapon Pick-up Bug. * Began Pathfinder AI Implementation. * Started Multiplayer Gameplay Prototype (more on this later!)

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Hey guys, sorry for the slightly late update this week. Quite a lot of stuff has happened within the team this week, most notably the recruitment of a new programmer, Abhijeet. He will be contributing to the project with some multiplayer programming, as well as helping me (Jonathan) with some of the gameplay coding. Anyway, here are some of the updates and changes that have been made to the code:

  • Prototype Weapons System Implementation complete.
  • Fixed Multi-Weapon Pick-up Bug.
  • Began Pathfinder AI Implementation.
  • Started Multiplayer Gameplay Prototype (more on this later!)

Me testing out some prototype Pathfinder AI on a cube.

As ever, check out our Website at Biomass-studios.com for more details, screenshots and previews, and feel free to join our forums at Biomass-forums.darkbb.com

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Reggae Speed
Platforms
Windows, Mac, X360, PS3
Creator
janpec
Engine
Unity
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