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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Allied Apache Alternate Colour Schemes - Ingame (view original)
Allied Apache Alternate Colour Schemes - Ingame
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extrabonez
extrabonez - - 44 comments

RA is alternate to WW2 because einstein kills hitler so its not a prob but the Soviets still want to get us so thats when Ra comes into play

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HaloStrike
HaloStrike - - 942 comments

The dude looks like hes from WW2, oh well this looks fun.

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Tasman
Tasman - - 59 comments

Red alert is an alternative WW2. Hoestly you just look like a fool now.

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Description

The AH-64D Apache Longbow attack helicopter is a
reliable all-weather gunship used by Allied forces
to intercept Soviet armor brigades or take the
fight straight to the Soviet base itself. Designed
with anti-vehicle purposes in mind, the Longbow
comes ready with six speedy Hellfire guided
anti-tank missiles with enough total firepower to
take out lighter Soviet units.

The Longbow quick-strike helicopter is only
available where Allied commanders have access to
helipad facilities, and it may re-arm its six
Hellifire missiles at these locations. Before you
purchase one, you may select from a green, tan, or
dark color scheme (seen above).

For a video of the Longbow in-game, please check
here: (about 12 megs)

Model by Sir Phoenixx, Textures by Aprime, Shader
application by Ackart and Saberhawk, Rigged by
Spice