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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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In this weeks Blog, you'll see updates to the Allied Barracks texture wise, along with the newly modeled FN Minimi Para!

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Allied Barracks Texture Progress


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TheBeerinator has been working on texturing the Allied Barracks. I am really pleased with how it's turned out, as is TheBeerinator himself!

FN Minimi Para


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The FN Minimi Para, modelled by Guywithawrench. You will need to deploy your GI to use this weapon. It will have more range than the Conscript's gun but will offer restricted manouverability for the operator.

To read the full Blog, click here.

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mr.renegade
mr.renegade - - 188 comments

an idea for the model you see in first person for the minimi i have is that its close to the center of the screen, as if you layed your cheek on it to aim easier, like in real life =P also, what is up with the registration system on your website? i tried to register but it kept saying that one of the fields was filled in wrongly >:( which was not true

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Lucífer
Lucífer - - 3,393 comments

Barracks looks great!

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

The computer terminals look good. Very much in the RA2 style.

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BigCheese256
BigCheese256 - - 2,241 comments

heyyy allied soldiers can play on the computers in bed :D

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Robots!
Robots! - - 1,751 comments

for some reason the editor makes the barracks look better untextured...

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