Multiplayer Dungeon raiding inspired by World of Warcraft and Warframe.
Added intro questline, fixed several bugs, and small rework of Relieving Journal.
New talents, augmentation and crafting system is finally live on the beta servers.
Added new talent trees for all weapons. Each weapon has now 16 talents to chose from.
Added pickups to Academy Halls. I also added a minimap to the interface.
Bots will now dodge area effects. Visual upgrade for boots, essences, spawning and ae target selection.
Avatar face rework, new boots, custom shader development and a lot of bug fixes.
Website art rework and new movement spells on beta server.
Released Pit of Elements together with two new weapons and a new level ending screen.
I was finally able to get a server in the US. Sludge Madness and Pit of Elements are performant now. There are also some reworks of the raid mechanics...
Pit of Elements is released on the beta branch. I also added four new items.
Teaser for the oncoming content update including the new level Pit of Elements and two new weapons.
I reworked the GUI, changed target zone visibility and added more solo raiding spells.
Using Kotlin Coroutines to Balance weapons. Tank warnings for clearer aggro visibility.
All weapons got 4 new talents including an ultimate spell that you unlock on maximal level.
Patch notes for nameplates, essence combination and attribute tooltips.
I launched the Kickstarter campaign for Raiding.Zone. After that I will release Raiding.Zone on the 05.09.2023.
New run animations, better visibility for targets and an updated skeleton.
Added WebGL, Guest accounts, new music to cell, and frame limiters. Playtest on 15.06.2023 UTC/GMT+2.
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