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Multiplayer Dungeon raiding inspired by World of Warcraft and Warframe.

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New talents, augmentation and crafting system is finally live on the beta servers.

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I could finally release the new crafting system to the beta servers. Thanks to @Madrao for finding most game-breaking bugs so this release feels functional.

If you followed the updates of the recent month, there is probably not much new.

If not, I will iterate through the changes below.

The character configurator compiles all your equipment into one avatar.

These avatars get stored in compilation booths in your cell.

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At the start, you have two of them. You can unlock a third one. You interact with the booth to open the compilation dialog.

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After selecting your equipment, and talents, you can assign essences.

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If you mount the right essence colors into your abilities, you will unlock bonus stats.

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The label in the bottom right corner shows how long the compilation will take. More items, talents, and essences result in a higher compilation duration.

Each compilation will cost you several materials. Right now, you can find these materials at the world level. I think I will add them to the raids too.

You can see your material inventory in your cell.

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After compilation, you can add your avatars to raids or summon them at the world level.

After finishing the compilation feature, I will rework the existing raids.

There is still some work to do till I can release the compilation on the live servers. Some visuals are suboptimal. And the whole system needs more thorough testing.

I will work with @Madrao to release the new world-level Desert of Pain. Additionally, I want to rework the raids to enhance the visuals and raid design.

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