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Hello! I am a 2014 high school graduate, and a requirement for graduation at my school was to create a Senior Culminating project. I chose to create a short horror game using the Blender Game Engine. Each level of this game showcases more knowledge and skill that I have developed while working on this project, which began in May 2013. I released it February 8, 2014. Here is the premise: You wake up. You find yourself to be an old man, in some sort of science facility. You don't know who you are. But something else seems to, and it is playing with you. Explore the floors of the facility, collecting information about yourself, the entity hindering you, and ultimately, how to stop it. Enjoy!

Post news Report RSS LINUX version in progress!!

I am working on creating a Linux version of my game. Also, I might be making a PDF of the level maps. For your convenience.

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WHAT?! LINUX?!?!

Yes. Linux. Project PUPPET's reign of terror is now due to extend to the world's free operating system, where it can have access to even more souls! It was getting bored... *insert maniacal laughter.*

Anyway, I am working on making a Linux port of the game, as I have already said. I do not know how well it will work (or even IF it will work) yet, as my experience with Linux is rather limited. If it does not work, I will remove the download with my most sincere apologies. But it is always worth a shot!

Expect the following software requirements:

glibc 2.11 (featured in many of the most recent flavors of Linux like--but not limited to--Ubuntu 12)
The game prefers to run in 64-bit environments

And the following hardware recommendations:

A 2 Ghz Quad-Core Processor
4 GB RAM
HD Graphics Card
Two-Button Mouse or Trackpad
Keyboard

However, these are no where near the minimum requirements. The game has run on computers with as little as a 2 Ghz Dual-Core processor and 2 GB of RAM, although the experience was rather slow and choppy.

Now that PUPPET has been out for a while, I may be releasing a PDF download of the game level maps with important objects highlighted, so that players can have the most-complete experience. Only if you choose though!!

Thanks to everybody for their support. I never thought the game would get as popular as it has. I'm so grateful for its largely positive reception!

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