When a terrible creature escapes the Void, an inner-dimensional portal to another world that was discovered during the 1950s, a trail of carnage is left behind by a terrible monster designated as Subject 626; a near invisible carnivorous predator with a taste for Human flesh. Now rampaging free throughout the world, this creature is devouring everyone in its path to satisfy its deep hunger.
Dispatched to track down, and eliminate the threat is the highly skilled, specially trained Containment Team designed to swiftly remove any trace of such monsters from beyond the Void before the public finds out. However no amount of training has properly prepared them for what's hunting them now.
Project Void is an intense first-person shooter where one player is chosen to fight against five. Catch is that player is near invisible, can cling to walls, pounce across rooms, and see through walls. As the Containment team it is your job to eliminate Subject 626 with your team before it eliminates you.
You might think the odds are in your favor armed with highly advanced equipment, and a full squad - but you'll soon realize that you're the one being hunted as your team gets sliced to pieces in-front of your very eyes. Panic will set in, and there will be causalities, but will you be able to survive long enough to stop them?
Happy Friday! We got a new patch out for everyone today, though we are doing things a little differently. We've started a beta branch while we are fixing and changing things. We are a very small team, so we aren't able to test the game as thoroughly as we'd like before putting it out for you guys. This should allow us to play games with more people, get valuable feedback, and we'll be able to put out more stable releases for you guys.
Now for the fun stuff! We were able to compile a Linux build for those of you who aren't a fan of Windows. Unfortunately none of us have access to Linux on the team, so please send in your bugs if you are able to give it a try!
We've added a new feature as well. The creature has egg nests scattered around the Skyline map. Containment team can destroy these eggs to gain more chance towards becoming the creature. It's in their best interest, as the creature can consume these eggs to gain health. Every round the location of these eggs change, so keep your eyes peeled. We hope this will give players a reason to explore and move around the map.
Micah has been hard at work modeling the creature, which is looking amazing. Skyline is continuing to be improved, expanded, and tweaked which you'll see in this patch. There are many other fixes and improvements which you can follow on our Trello board under Patch 0.39 Trello.com. We'll announce these once Stable is ready.
From here we are squashing major bugs, and experimenting with cool ideas that we hope to give some depth to the Hidden formula.
A general update on level design and the new creature model being worked on.
Ever want to hunt down an invisible monster from another dimension with your friends? Well too bad! It's hunting you. Project Void is a 1v8 Team Deathmatch...
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Project Void 0.38.1 version on windows platform to download
Early Alpha of Project Void - v0.37 Supports Steam Multiplayer, 1v5 gameplay, has first half of the first official map, some placeholder content, and...
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