From the moment you first log on, you’ll be thrusted into the world of Necrofection Z, the most popular survival game on the market. While the world is overrun with undead corpses, the real threat lies in other players. None more threatening than The Hog, a group of organized bandits and chaos.
It’s your job to build a force strong enough to topple their frail hierarchy, by befriending, aiding, and even intimidating other players to join and help your cause.
Rebuild a clan of protectors, or try to destroy their legacy. Finally discover the secret of a mysterious island off the coast of the mainland. Try not to get everyone killed... or do.
I want to show this real quick. The resolutions a bit big, but that's not really a problem for a map.
Even with the outline and island placement done there's still some things that need to get.
-Scale of the map
-Topography
-In-land bodies of water
-Forests
-Roads, cities, etc
Even with those difficult, time consuming things, this is a good start.
A larger update covering what we did last months and what I plan to do this month.
An overview of how side missions will overlap and effect the main narrative of the game.
An overview of the two ways I see us going with weapon customization.
A brief history of The Elk, who they are, and how they fell in the end.
No offense, but how can you call it "most populat" while it's not even out yet, there is not even much info and progress on it, and it doesnt seem to have enough following or any following at all to be called popular.
Understandable confusion, the setting of the game we were making was the "most popular" game. Like having a story take place in DayZ. Hope that answered your understandable issue.