The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?
Happy belated Halloween, everyone. Sorry that I couldn't get the planned trailer out in time. I'll be mindful not to miss any future deadlines from here on out. The last thirty days have been awesome. We've gained back two team members -- Spelos, and Matt (from Frictional Weekly) -- as a programmer and level detailer, respectively. They'll once again be lending their talents on multiple fronts to make Ramlord as good as we can make it. As well, progress on all fronts of the mod have been smooth and we've taken much larger bounds then I expected.
After all, the foundation is set in place. The script, topping off at around thirty pages between voice and journal entries, is done. It's shipped off to the VA crew who have been working diligently in their respective studios to represent their characters the best they can. I've heard back some results, and they're incredible. I'll be sure to give each of the three a fair shake in the upcoming trailer, which should span about two minutes and represent the atmosphere and story much more loyally than the last.
November is going to be primarily a month of systems polish behind the curtains. Spelos will be reintegrating his code standard with some unique tools, bringing our stability for 80% of our maps to a much higher level. Overall, our goal is to spend this month polishing our latest build heavily, releasing a trailer, and finishing up the level detailing in the final two remaining maps. December is when we hope a fully playable beta will be whirling around, perhaps one we'd like to share with some devout testers. But more news on that to come. This means that barring any revelations, yes, our planned release is still somewhere in the ballpark of January-March. I expect sooner than later, but you never know how many layers of varnish and quality control we'll need before we're fully happy with SOTR as a release candidate.
And that's about it! Just didn't want to keep anyone in the dark, as it's been a while. In case you missed it, here was our recent teaser trailer (thank you, Matt!) I'll be in touch in a few weeks with an awesome trailer.
There is a Music of the Main Menu preview. Also I share some informations about what the Full Conversion will look like.
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Highest Rated (45 agree) 10/10
If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.
Amnesia - the Dark Descent redefines it's genre.
Dec 6 2010 by X4VI3R