Project Necrofection will be a narrative driven game, following a new player in an early-access survival game. As you take control of this player, you’ll meet a cast of characters that draw from the untapped reservoir of "player" archetypes. While I wouldn’t say that it’s a comedy, it will most definitely poke fun at it’s source material.
Just a quick look at the world map for Project Necrofection.
world map inital design
A larger update covering what we did last months and what I plan to do this month.
update for february
An overview of how side missions will overlap and effect the main narrative of the game.
side quest structure around the main story line
An overview of the two ways I see us going with weapon customization.
potential weapon customization systems
A brief history of The Elk, who they are, and how they fell in the end.
the formation and fall of the elk
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