Inspired by the adventures of Link in the Zelda-series, the intriguing nemesis system of Shadow of Mordor, Fable's choice-dependent progression and the dance-like combat of Bloodborne, Pine brings you an ever-evolving world that provides each player with a truly unique journey.
In the world of Pine, every action, even inaction, has an effect. The direction in which you explore the island of Albamare and way in which you come into contact with its many inhabitants, defines how the world will change, evolve and adapt.
Pine is world-centric, meaning things will happen across the island even without your involvement. Based on principles borrowed from evolution and ecology theory, every single species will try what it can to survive - from small power shifts to the utter extinction of a group, Albamare's living, breathing and constantly evolving world can and will make it happen.
As you embark upon the quest to save your tribe and find a new home, you uncover intriguing details about the history of the island and how the current evolutionary course came to pass.
The island will provide you with everything you need, and as you progress, you will even discover many mysterious and helpful contraptions that will change the way you traverse, interact and fight: Scare away creatures with the Igniter, make your way across large gaps with the amazing Airglider or scale the highest cliffs using strong Climbing Axes!
The island has its share of predators and territorial species. To defend yourself against their attacks or influence the course of action, Pine features a solid and varied combat system, inspired by the "dance-like" attacks and dodges of Bloodborne.
But be wary, as your enemies will learn how you fight: They will observe you, try out different combos against you and physically evolve, to specifically oppose your style! It will force you to adapt to them in turn, so choose your enemies wisely.
Based on their specific needs, some species will try to find shelter during storms or on cold nights, or even move to a new territory in large migrations. The weather can be your ally or your worst enemy, so keep an eye out for what's coming your way.
Inspired by both classical symphonies as well as contemporary game and film music, Pine's soundtrack by Ratchet Audio seamlessly flows through the experience as if it were coming from the island itself.
In the world of Pine, Humans never reached the top of the food chain. In this novel ‘evolutionary timeline’, other species got the chance to develop language, cultivate and become smarter than ever.
You play as Hue, a timid adolescent growing up in an isolated group of Humans, deep into some beautiful pine woods. Traditionally, the tribe you live in does not go into the Out, afraid of the creatures wandering through the biosphere and afraid of losing their safety.
We are filling Albamare's ecology with wondrous locations. It features mountains, plains, forests, beaches and swamps, ready to be explored in an open world-fashion.
The weather on the island is always active, meaning a species on the other side of Albamare might be fleeing from the storm that's raging there. You might even need to take advantage of certain weather conditions to get things done!
Pine is all about your adventure and the way it evolves through your actions and interactions with its world. On your journey you will meet a wondrous cast of creatures, some more, some less evolved.
With every encounter, every interaction, you will learn more about the species you share the island with. Your decisions will alter the course of what all of Albamare will become.
You can choose to befriend a species, fight alongside them, help them to gain territory or even bring them food and resources. But you may also choose to attack them, steal their food or force them to abandon their current habitat and move on.
Your actions will shift the power of balance between Albamare's inhabitants - choose your friends and enemies wisely!
Find pieces of equipment on the island, or trade with and steal from the species living on Albamare! Earn their trust by using armor sets that resemble their cultures.
Each organism within a species looks different. Using procedural algorithms, we give each organism a personality and specialty. Based on their stats and style, they look differently. Natural selection and survival of the fittest will do the rest: the entire species will grow more towards the organisms that are strongest against you.
Let us know what you think in the comment section below! We read all feedback, suggestions and ideas.
Alongside an infinite list of improvements, we’re developing some last small mechanics too, some of which will make influencing the simulation better – concepts that include donation boxes, poisoning of food (sources), spreading rumors and attracting hostile critters. Exciting stuff!
Here are some highlights of what we worked on.
One of the biggest areas of the game that needed an upgrade was combat. The physical combat with all the species needed a lot more nuance and motion to make it more dynamic and give the player more options.
We have added some really cool Pine-specific mechanics, such as species eating during combat as well as a shield stamina system – as well as tweaking and polishing all moves and animations for both the player and the species.
Click the image to view the video:
We will do plenty of combat improvements still, as we’ve built that combat editor we showed, which makes it easy to iterate once the moves are solid. Sounds, effects and more need to be updated more too.
As a short sidenote with the video above: we are super happy with our new ambient sound system, which is tied literally to the objects in the scene, meaning you will hear trees and bushes rustle only when you're next to them, and bird sounds coming from trees! It gives a lot of depth to the space you move around in, have a good listen!
Plenty of cutscenes and dialogues are making it into the introduction of the game, as Pine is obviously also still an adventure game at heart. The story of the humans is rather sad, but it’s up to Hue to do something about it.
We’re going through the list of tools and outfits at super speed, all bringing their own set bonuses or tool specifications. Here are some random combinations, featuring more than a few species-pieces:
So much work is being done on all areas of the open world, that we can’t start to mention the new changes. But a few highlights and setpieces do stand out! Here’s a glimpse of the updated Dry Bay Tower…
Click the image to view the video:
Because many of you are wondering, we wanted to share some news about the beta. We intend to bring it to backers of the Outfinder tier or higher within the next month, now that we are confident about our game from start to finish.
It’s later than we initially planned, but it didn’t make sense for us to give a product of which we knew so much was wrong still. For good feedback and your good impressions, we think it makes most sense to give the product as complete as possible, while still allowing for a lot of improvements based on your feedback.
Some important things about the closed beta:
We'll share news on the beta when we have it to the respective tiers. Soon!
That’s it for this update! We hope we gave you a good glimpse into what’s happening. Please let us know if things are too spoiler-y, as that is a thin line… For now, we’ll get back to work!
We are so excited and privileged to share with you finally that Pine is due to release in August later this year for PC and Nintendo Switch!
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