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Pine is a game that adapts to you. Using advanced AI, the game recognizes your patterns and style of play, and its creatures and world react, evolve and adapt to you specifically.

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This Week In Indie Games: June 8 2018

This Week In Indie Games: June 8 2018

Feature

The biggest indie gaming stories for the week of June 8 2018.

Pine - May Recap: More to Do

Pine - May Recap: More to Do

News

We are eager to share some cool stuff we worked on last month, and to tell you all about where we’re headed.

Pine - April Recap: From Village to Village

Pine - April Recap: From Village to Village

News 2 comments

Another monthly update! We have been more silent than ever this month, but only because we were working hard on so many things and didn’t find the time...

Pine - March Recap: Forward through the Dunes

Pine - March Recap: Forward through the Dunes

News

At the start of the month we were joined by a new fulltime team member – Ilia! He’s a game designer, coming from a few years of experience on Guerilla...

Pine - February Recap: A Tapestry of Growth

Pine - February Recap: A Tapestry of Growth

News 5 comments

With a lot of cool Pine content waiting to be implemented, we’ve been spending just a bit more time on our intricate low-level simulation systems in...

Pine DevBlog #68 - Gobbles and Groups

Pine DevBlog #68 - Gobbles and Groups

News 4 comments

A long blog, as we have a lot to say! Last week and this week had a bit of time snatched away because we were moving into a new office, but we've made...

Pine - December & January Recap: Simulating Roles

Pine - December & January Recap: Simulating Roles

News 2 comments

A lot happens in two months! Not only did the year change, we made a lot of good progress in Pine. As usual, in 2018 we’ll keep you up to date with...

Players Choice Best Upcoming Indie 2017

Players Choice Best Upcoming Indie 2017

Feature 9 comments

Following on from 20 days of votes, it’s time to present the Best Upcoming Indie Games of 2017, as decided by you!

Editors Choice - Indie of the Year 2017

Editors Choice - Indie of the Year 2017

Feature 15 comments

Welcome to the Editor's Choice awards for the 2017 Indie of the Year Awards, where we show recognition to the indie games from the past year that we've...

Pine Devblog #59 - Carriers and Compositions

Pine Devblog #59 - Carriers and Compositions

News 1 comment

This week we finished the carrying Alpafant, as seen across Albamare and as prominently seen in parts of the story - the poor fella's looking good!

Pine - November Recap: Road to Alpha

Pine - November Recap: Road to Alpha

News 2 comments

Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...

This Week In Indie Games

This Week In Indie Games

Feature 4 comments

The biggest indie gaming stories for the week of November 10, 2017

Pine - October Recap: Exploration, diplomacy, combat

Pine - October Recap: Exploration, diplomacy, combat

News 5 comments

More good progress this month! We showed a very early version of the demo at CHI Play Amsterdam, but we noticed it could really use some work in a few...

Pine Devblog #52 - Collections and Calls

Pine Devblog #52 - Collections and Calls

News 2 comments

Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some...

Pine - September Recap: A Morning on the Pollen Fields

Pine - September Recap: A Morning on the Pollen Fields

News 2 comments

This month’s recap is a bit later than usual, but only because we’re chugging along on the demo for the Falconer tier Kickstarter backers - and for...

Pine Devblog #50 - Trades and Transports

Pine Devblog #50 - Trades and Transports

News 1 comment

The 50th devblog already! And almost as if we knew, it coincidentally is quite a big one as we approach the first stable build of our demo. Let's go!

Pine - July & August Recap: A Slice of Pine

Pine - July & August Recap: A Slice of Pine

News 1 comment

Summer flew by! Part of the team took a small break during August, so we thought we’d combine the monthly recap into one larger one for the summer months...

Pine DevBlog #42 - Overlays and Overviews

Pine DevBlog #42 - Overlays and Overviews

News 1 comment

Progress is still going steady, as the 42nd consecutive weekly blog hits the web!

Pine - June Recap: Comprehensive Groundwork

Pine - June Recap: Comprehensive Groundwork

News 2 comments

Things are going according to plan! We’re heading into a rough few months in order to get the most out of our early development towards the first vertical...

Pine DevBlog #35 - Smooth-LODs and Storyboards

Pine DevBlog #35 - Smooth-LODs and Storyboards

News 1 comment

Lots of technological advancements this week! Important work was done on a large part of the island - caves (and therefore subterrains).

Pine - May Recap: Journey across Albamare

Pine - May Recap: Journey across Albamare

News 1 comment

After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...

Pine DevBlog #34 - Sliding and Subterrains

Pine DevBlog #34 - Sliding and Subterrains

News 2 comments

This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.

Pine DevBlog #32 - Leaps and LODs

Pine DevBlog #32 - Leaps and LODs

News 4 comments

We show off new animations, concept art and some important technological advancements in this week's development blog!

Pine DevBlog #30 - Whiteboxing and Wafting

Pine DevBlog #30 - Whiteboxing and Wafting

News 1 comment

This week we continued with the island's full spatial design, taking it from paper to the first digital steps.

Pine DevBlog #27 - Dusting and Discords

Pine DevBlog #27 - Dusting and Discords

News

Our Kickstarter campaign concluded this week with a number that still blows our minds: €121,480!!! It goes without saying that we're extremely humbled...

Genetics, Organisms and State Machines in Pine

Genetics, Organisms and State Machines in Pine

News

We take a closer look at the structure of organisms in Pine, as they grow through genetics, have systemic foundations and are moved by intricate state...

Pine DevBlog #24 - Languages and Litter-huts

Pine DevBlog #24 - Languages and Litter-huts

News

Another week on Kickstarter! Hitting near 57k, we're still on schedule, given that we can get a nice end boost within the campaign.

Pine DevBlog #23 - Cleanups and Cariblin-updates

Pine DevBlog #23 - Cleanups and Cariblin-updates

News 2 comments

After weeks of preparation, this week we finally got around to cleaning up some things we had been working on.

Pine is on Kickstarter - already past 20k in the first 24 hours!

Pine is on Kickstarter - already past 20k in the first 24 hours!

News 9 comments

After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!

Pine - The official announcement trailer is here!

Pine - The official announcement trailer is here!

News 1 comment

After a few months of work, we proudly present the first official Pine trailer that gives you a glimpse of the adventure that awaits you on Albamare.

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Pine
Platforms
Windows, Mac, Linux
Developer
Twirlbound
Engine
Unity
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Twirlbound.com
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