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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Sionfel
Sionfel

okay, so what are we meant to get from this?
that you guys are doing semi-squash and stretch?

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jeffr Creator
jeffr

SupaNinjaMan, here's some more info on procedural animation: wikipedia.org/wiki/Procedural_animation

We're in the process of adding it to Overgrowth and thought a video would be cool to show the dev process.

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Terminal58
Terminal58

Wow!!!

I love how the start to fall back in air, also I'm beyond impressed I can see this game is going places.

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nubblecakes
nubblecakes

Brilliant. Simply adding this feature makes the animations much more accurate. Now you won't have legs and feet clipping into slopes.

This will accommodate the body hitting and/or sliding past walls and other up-right features, correct?

Anyway I like how you went from simple objects to a more complicated structure to show it off better. Good work.

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Kasplatt
Kasplatt

wow, really impressed, may I ask which software this was rendered in?
and if there is a interactive demo of this available? 'd really like to mess about with it lol :), good job guys.

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Silverfisk Author
Silverfisk

This is rendered in Wolfire Games' home made Phoenix Engine. There is currently no interactive demo available, though if you want to get your hands on it as soon as possible you can preorder the game, because when you do that you get access to weekly alphas.

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chris_sloany
chris_sloany

i love seeing how it went from a bal to that!

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Atlasfield
Atlasfield

I think looks very forced, I think looks more natural in Lugary, well, are only a WIP, I hope see the last advance.

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Description

This video shows the development of the procedural movement animation in its early stages. David started with just making basic movement controls and then he made it more and more complex. The final product will look much better than the last scene in this video.

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procedural_animation.mov
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