Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
Crafting new maps using the cross-platform OpenRA.Editor.exe under Linux with Mono.
Looks nice
Is this easier than the original one??
More efficient, but still a little ugly.