• Register

On the Hunt is an open world hunting game in development. It's a combination of FPS and stealth.

Post news Report RSS On the hunt - PBR, animation system, drinking, ...

Another update about On the Hunt - featuring physically based rendering, new animation system, deer's drinking behaviour and more.

Posted by on

It has been several weeks since I published an update, but a lot of work has been done.

Web

I can't use my old SVN hosting anymore, so now I have my own server with svn and wiki. There is not much there on wiki at the moment, but that will change in the future. What's more I created a trello board and make it public, so anybody can see what is the status of the game. There are still many tasks missing though.

Drinking

Since there is already water in the game, deers are now able to go drink it. There are special areas near water and when a herd is in this area and a deer is thirsty it goes and drinks the water.

New Animation System

The old animation system was never meant to be the final solution, since it was completely written in Lua, without any visual editing capabilities, root motion or debugging. This was no longer enough so I implemented new animation system with all these features. Deers and player already use it.

Root motion was implemented too. It means that the movement of an animal is controlled by the animation and not by the script - no more sliding or instant rotations.

Physically based shading

Physically based rendering

Physically based rendering

PBR is considered standard in new games and it really make things look better, especially firearms as you can see in the video.

Other

Player's speed now depends on his state (crouch, aim, sprint, sneak, normal) and of course the faster the player is the more noise he makes and the easier is for animals to detect him.

Deers now make sounds when walking, however it's almost impossible to hear them unless the player get really close.

Post comment Comments
Dimibyte
Dimibyte - - 132 comments

Very nice! Looking forward to excellent gun physics and management.
Do you plan to release this game on Linux/SteamOS platform?

Reply Good karma Bad karma+2 votes
mikulas.florek Author
mikulas.florek - - 11 comments

All the technology is multiplatform, the editor already runs on Linux so it should be no problem. I plan to release a Linux version, however it won't have any support, since I am a single developer.

Reply Good karma+1 vote
CircularMirror7
CircularMirror7 - - 7 comments

Looking great!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: