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“Nigh7mares” is going to be a 2D “vertical platformer” about Magnus, a magician who was accused of murdering his assistant and, as a way to prove his innocence, he decided to risk his life in the magic trick “The 7 Nightmares”, where he fights against several shadow-like figures in matches of a game similar to blackjack until he reaches one of the seven “bosses” and by defeating them he gains access to fragments of the real killer’s memories.

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Entry 007 - Let's Dialogue


Hey there, good looking people!

We have been working hard on the game developing area and the results are starting to show, unfortunately, today, you will have to deal with more level design. The art department is still a bit to the late side but that will soon change.

This time we have some dialogue and combat designs that were first made in paper and then converted to illustrator.

Here's the dialogue portion of the level design, where we can see Magnus on the left talking to an enemy on the right. Since part of our game will be focused on storytelling we decided to implement that in the form of dialogue. The character will be able to converse with the shopkeeper (whom we'll sooner or later give you some questions about), the bosses and some enemies.



And here's the combat part. Nigh7mares will focus on a different type of combat, where the character and his adversary will interact in a game similar to blackjack. The design shows the two sides of the "table", the bottom one for the player and the other one for the enemy, on the right two buttons with the options to ask for more cards or to stop and on top of those Magnus's hat, which will give out the cards.

combatpaper 1


For now, we can also show you a sneak-peek of Valeriya's work.
Here's our handsome character, Magnus, with an enemy beside him and a grassy/mossy platform.

sneakpeek sneakpeek2

Our next post will show the new features our friend Rodrigo has implemented and maybe later next week we will have some more art for you guys.

Stay tuned for more posts.

Follow us at
Twitter: @nigh7maresgame

Entry 006 - Ascending into the Nightmare

Entry 006 - Ascending into the Nightmare


Level Design implemented into the Unity and area transition.

Entry 005 (?) - Oops, I Did It Again

Entry 005 (?) - Oops, I Did It Again


First real post in our game blog. Just a small Unity Test and some Level Design.


For a moment there I thought you would be able to recruit enemies à la Shin Megami Tensei style... Instead we got Blackjack type combat and I can't really say I'm disappointed! Keep up the great work! Still curious to see how are you going to pull the combat out...

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Latest tweets from @nigh7maresgame

Hey there, good looking people! Here are some updates on the dialogue and combat design Once the new post is up, go… T.co

Apr 3 2020

Our IndieDB post is also up. And if you want to check it out, the link is Indiedb.com In our new post w… T.co

Mar 29 2020

Hey there, good looking people! We have some updates on the Unity department. Here we have the level design put int… T.co

Mar 29 2020

And here we have the Illustrator version Stay tuned for more posts this week #nigh7mares #leveldesign #gamedevT.co

Mar 26 2020

Hey there, good looking people! We have been working on the Level Design area and here are the results. First we di… T.co

Mar 26 2020

Hey there, good looking people! Our friend Rodrigo, the game developer, has been working on the platforms and is tr… T.co

Mar 22 2020

Hey there, good looking people! We just posted our new backstory at our IndieDB page at Indiedb.com Giv… T.co

Mar 20 2020

Hey there, good looking people! This has been a handful of a week since we had to change our concept, but for now w… T.co

Mar 15 2020

Hey there, good looking people! We have some new sketches we would like to show you. Valeriya made these. It's our… T.co

Mar 3 2020

Hey there, good looking people! We have some news, we are going to change our name, theme and blog. All the reasons… T.co

Feb 29 2020

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