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Neos VR is built to be like the real world, but without the pesky laws of physics! Meet your friends and coworkers no matter where they are, explore worlds created by the community and import your own models, videos, images, audio files and more, all in realtime.

If you feel like it, you can grab any of the building tools and start creating (or editing) anything from an avatar, interactive object to an entire world. Neos makes no distinction between entities, everything is accessible, editable and programmable (as long as you have the permission to do so).

Editing can be as simple as gluing things together, putting a material into a material gun and shooting the surfaces in the world or fiddling with particle system knobs. There’s also more advanced visual scripting,and scene inspectors for editing object and component hierarchy. Did we mention that you do all that in VR and multiplayer too? It’s like being inside a game engine!

We have taken great care to build Neos to be very futureproof and versatile, no matter who you are and what your background is. It’s based on novel engine architecture designed and programmed from the ground up to give you unprecedented amount of control.

You can make Neos into whatever you want it to be, focusing on what you want to do inside in VR, with Neos transparently making sure that everything part of a single virtual universe, where sharing what you made is as simple as handing it to others or sending via message.

So come and become part of our amazing community, whether you want to just hang out, visualize your models, build a cool world or a silly item, or even collaborate on projects with engineers and scientists. Neos is a metaverse for all of us.

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Neos VR
Platforms
Windows, VR
Developer
Frooxius
Publisher
Solirax
Engine
Unity
Contact
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Homepage
Neosvr.com
Release date
Game watch
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Style
Genre
Virtual Life
Theme
Sci-Fi
Project
Indie
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Boxart
Twitter

Latest tweets from @frooxius

I've added support for eye tracking using Vive Pro Eye to @neos_vr! Works automatically with existing avatars with… T.co

Jun 10 2019

I was playing with the #ValveIndex controllers, randomly made a camera finger gesture and thought to myself "wouldn… T.co

Jun 1 2019

One of the big advantages of @neos_vr is that you're not restricted just to the tools I create for you, but you can… T.co

May 21 2019

Some more avatars I tested with the new finger tracking retargeting system in @neos_vr and @LeapMotion I honestly d… T.co

May 20 2019

I had to put together video from all the #ISS spacewalk footage we recorded for the #valveindex announcement video,… T.co

May 14 2019

I'm happy to announce full @ValveIndex controller support in @neos_vr, with fully automatic finger retargeting for… T.co

May 12 2019

Testing the new finger pose retargeting (maps finger tracking data to any user imported/created avatar!) in… T.co

May 9 2019

RT @sirkitree: Yes! @neos_vr getting better @LeapMotion support! #VR Youtu.be

May 8 2019

RT @sirkitree: #VR @neos_vr BluePrints is a tool created by users that helps you organize and modularize your code within Neos VR… T.co

May 8 2019

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