You've been accepted into the "Primate Observation Private Club”: a fake wildlife conservation society that acts as a front for the activities of a secret group which hacks webcams and surveillance cameras (the "cages") to sell their content to its members.
So now you can evade from your boring, dull life by spying on people (the "monkeys"), and look into their lives using the online information you find about them.
Will you help the people you watch... or will you harm them? Will you be able to make a living while you get more "cages"? Will you rise in the Club hierarchy to reach the mythical "Big Primate Cage"?
Just remember the Club's number one rule: do not interact with the spied people. "Do Not Feed the Monkeys".
Will you do it?
-watch lots of webcams and surveillance cameras ("cages").
-pry into the lives of dozens of "monkeys".
-interact (or not!) with fun, cruel, terror, sci-fi, dramatic... surprising stories.
-make your moral choice: will you help the "monkeys"? Will you extort them? Will you expose their most intimate secrets?
-browse through social networks, on-line stores, chats, mail tools...
-manage your resources: will you spend all your savings on buying more "cages" or will you keep enough money to pay your rent? Are you healthy enough to go to work? How many sleepless nights can you stand before collapsing?
-experience multiple endings depending on your decisions.
You make a living washing dishes and walking dogs. You live in a tiny, ramshackle room. You deal with a parasite neighbor and a relentless landlady.
You’re accepted into the “Primate Observation Private Club”. You know that's a nickname for a secret organiZation. You have access to dozens of hacked surveillance cameras and webcams the club provides you with. You must pay for the cameras. You're told it's safer to call them "cages". You're told it's safer to call the watched people "monkeys". You do.
You must work harder to afford being in the Club. You love to watch monkeys. You sleep less. You want more cages to watch. You work even harder. You want to rise in the Club hierarchy. You want to reach the mythical "Big Primate Cage".
You are told you can't interfere with the monkey’s lives.
You cannot feed the monkeys.
You will not.
With Do Not Feed the Monkeys, Fictiorama Studios approaches a relevant, controversial, newsworthy issue: human’s natural tendency to prying vs. the moral limits and the right to privacy.
To approach this matter, Fictiorama decided to go with a game that allows the player to watch dozens of hacked cameras, some of them placed inside homes themselves... and pry into the lives of the spied people.
In fact, one of Fictiorama's source of inspiration are websites like www.insecam.org and apps like LiveCams, that share the streams of hundreds of unprotected surveillance cameras worldwide, placed in malls, nature backgrounds, warehouses, libraries... and even homes!
To make the gameplay more intense and immersive, Fictiorama added some moral elements and resources management mechanics, so that players can approach gameplay through several ways:
- based on the player’s motivation: acting as as a mere “voyeur” or interacting with the observed subjects.
- based on the player’s moral choices: helping or harming the people they are observing.
- based on the player’s strategy: focusing on the resources management or on the narrative interaction.
Thus, Do Not Feed the Monkeys mixes different mechanics, as if "The Rear Window meets The Life of Others meets Papers Please”.
71 talking characters…
7.500 graphic sprites...
64 in-game songs…
more than 1.000 days later,
Do Not Feed the Monkeys has just been released!
We really hope you enjoy playing with our beloved monkeys at least as much as we’ve enjoyed bringing them to life.
P.S. Grab the 20% off on Steam while it lasts… and, PLEASE, tell everyone not feed the monkeys!
Do you feel like spying on some monkeys while you’re on the bus, while you’re waiting in line… or, well, even while in the toilet? Now you can!
Want to know about events like DevGAMM, WordPlay or Indie[MAD]? Here you have some firsthand information!
This is our experience showcasing Do Not Feed the Monkeys at events like 3DWire, IndieCade Europe and Day of the Devs.
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