It's Been Awhile
After the Kickstarter was successful, we were basically in full production mode. There were a few events that we participated in, and then the holidays hit us, so apologies for the lack of updates here!
2020 Year In Review Recap
- PAX South 2020
- DreamHack Anaheim 2020
- PAX East 2020
- COVID started closing things down
- Kickstarter pre-launch page went live
- Kickstarter launch preparations underway
- Steam Game Festival Summer
- Kickstarter launched
- Kickstarter on-going
- Worried as heck if we were going to succeed with the Kickstarter
- Kickstarter ended at $20,052 (134% funding goal)
- Tiny Teams Festival
- PAX Online 2020
- Steam Pirate Sale
- Steam Game Festival Autumn
- UNIDOS Online
- Latinx Games Festival
- Holiday Break
How It Started, How It's Going
In the video below, we showcase some of the improvements of the game since the gamejam version, most notably, the art of the game has dramatically been upgraded!
Work In Progress Shots
Still have a lot of work to do with Pirate Ship (just literally started on it a few weeks ago), but the other biomes are coming together little by little. There'll see be more iteration passes down not only art-wise but level design as well.
We are very proud to announce that we received funding from the Epic MegaGrants initiative. This will help us make the game even better! We were denied the first time, but resubmitted a month or so later. And after a lot of back and forth, we finally received it, 1.5 years later.
We also have a Twitter tweet: NGJ MegaGrants Twitter Announcement making the announcement as well, it would be greatly appreciated if you could share with your communities!
Steam (Please Wishlist!)