Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I.
Description of peculiarities of submerged torpedo tubes of surface ships.
dev blog #10. submerged torpedoes of surface ships
Playability issues of damage control system and its UI and ways to resolve them.
dev blog #8. damage control rework
A description of the problem of sinking ships with artillery fire and steps to solve it.
dev blog #7. mission - to sink a ship with artillery fire
A description of a logic for aiming and choosing a number of torpedoes used by a game AI for torpedo firing.
dev blog #6. torpedo firing ai
Overview of the principles of AI maneuvering in artillery combat in Naval Hurricane game.
dev blog #5. ai tactics of artillery combat
Quick overview of damage control system in Naval Hurricane game.
dev blog #4. damage control
Quick overview of primary subsystems and modules of ships in the game.
dev blog #3. how ships work. modules and subsystems.
Quick overview of ship compartments model, flooding and buoyancy mechanics in Naval Hurricane game.
dev blog #2. how ships work. compartments, flooding and buoyancy
Hi all. First dev blog about Naval Hurricane is here. After some time of 'silent' development I can finally describe primary gameplay ideas of tactical...
dev blog #1. basic gameplay description and first ship classes introduction
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