• Register

Turn based tactical game about war at sea between British Royal Navy and Imperial German Navy during World War I.

Post feature RSS Features
Dev blog #10. Submerged torpedoes of surface ships

Dev blog #10. Submerged torpedoes of surface ships

Feature

Description of peculiarities of submerged torpedo tubes of surface ships.

Dev blog #8. Damage control rework

Dev blog #8. Damage control rework

Feature

Playability issues of damage control system and its UI and ways to resolve them.

Dev blog #7. Mission - to sink a ship with artillery fire

Dev blog #7. Mission - to sink a ship with artillery fire

Feature 4 comments

A description of the problem of sinking ships with artillery fire and steps to solve it.

Dev blog #6. Torpedo firing AI

Dev blog #6. Torpedo firing AI

Feature 1 comment

A description of a logic for aiming and choosing a number of torpedoes used by a game AI for torpedo firing.

Dev blog #5. AI tactics of artillery combat

Dev blog #5. AI tactics of artillery combat

Feature

Overview of the principles of AI maneuvering in artillery combat in Naval Hurricane game.

Dev blog #4. Damage control

Dev blog #4. Damage control

Feature 2 comments

Quick overview of damage control system in Naval Hurricane game.

Dev blog #3. How ships work. Modules and subsystems.

Dev blog #3. How ships work. Modules and subsystems.

Feature

Quick overview of primary subsystems and modules of ships in the game.

Dev blog #2. How ships work. Compartments, flooding and buoyancy

Dev blog #2. How ships work. Compartments, flooding and buoyancy

Feature

Quick overview of ship compartments model, flooding and buoyancy mechanics in Naval Hurricane game.

Dev blog #1. Basic gameplay description and first ship classes introduction

Dev blog #1. Basic gameplay description and first ship classes introduction

Feature

Hi all. First dev blog about Naval Hurricane is here. After some time of 'silent' development I can finally describe primary gameplay ideas of tactical...