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Hi everyone !Working now at Ubisoft !

Lastly, I've been more busy than usual, ending my studies in academical art school and getting my first proper job at Ubisoft Studios was a huge, and unexpected move forward, thanks to my multiple experiences in GameJams, personals projects like IFSCL or Doctor Who, and the rest of my portfolio (basically, the most forgotten advice for anyone searching to enter in this kind of company is about having good team experiences, and gamejams are great for that).

So here I am, at the age of 22, I'm considered as a UI Junior Designer in Ubi. Something I wouldn't even be able to dream of a year ago.

But as most of you know, I'm the kind of person which isn't never busy enough, so I've got news to give about my games. I was really worrying about the idea that getting a job wouldn't allow me as much time as before, but actually, since I don't have children (common cause of no-more-free-time), I'm available to work on my projects. :

All my games!

// IFSCL

My very personal code lyoko game project, which now has something like 4 or 5 years of existence, is somehow paused, but still loved by its very patient community (thanks again). IFSCL status is not uncertain, I still plan to continue it as soon as I can. The only problem is that it now runs with external plugins that still need to be updated.

And till it doesn't depends on me, I'm pretty much on hold. I was hoping for at least a December update of those plugins, but plugins authors doesn't seems very fast for that... Anyway, red glitches and crashes at the end should be fix in the next version. Black screen at startup still reports to be mainly due to poor installation of directX and visual C++ redistribuables.
The next version, which of course can't have a release date, is planned to be one about fixes in many areas.
Meanwhile I'm also working on the best way to implement my most beloved monster, the marabounta.

// THE FANDOM STRATEGY

While IFSCL is still in the works, I've been working on a whole new game, multiplayer. Aiming for a simple objective, an easy strategy game where you can choose your very own fandom, of course including the Whoniverse and the Lyokoverse and its prototype is available :


// Doctor Who : A Brilliant Game

My other game, newgrounds maintained, has also been in the works for a whole year, I didn't get much time for it and it has been at an alpha stage for a long - long time (way too much actually).

But I plan to release a completely-fixed version in december of the alpha. Which would includes a few new scenes, mainly a completely revamped UI, and several graphical improvements.

The next step would be to release a final version in the Q1 of 2015. Which would include almost 10 new scenes, beautiful pixelated transitions pictures, new and updated musics and so on !

Thanks for your patience and support, and see you soon for more news !

Releasing 0.1.0 prototype

Releasing 0.1.0 prototype

News

The first prototype of the Fandom Strategy is now available on download! Windows, Mac & Android. From 2 to 8 players on a same device.

Plans for the game

Plans for the game

News 3 comments

Unveiling The Fandom Strategy goals, in terms of multiplayer, platforms and content. What has been done, what is left to be made.

To be Added Features

To be Added Features

Feature

A list of features that are meant to be added to the game in the future version, and how they could impact the game.

Frequently Asked Questions

Frequently Asked Questions

Feature 2 comments

All the most common questions already answered in that compilation !

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The Fandom Strategy - Prototype - 0.1.2 - PC/MAC

The Fandom Strategy - Prototype - 0.1.2 - PC/MAC

Full Version

Please install Adobe Air in order to run the .air file. (see description) Changelog below.

The Fandom Strategy - Prototype - 0.1.0 ANDROIDTAB

The Fandom Strategy - Prototype - 0.1.0 ANDROIDTAB

Full Version

First prototype of the game, local-version only (one same device). From 2 to 8 players ! Revert mode included for tablets!

The Fandom Strategy - Prototype - 0.1.0 PC

The Fandom Strategy - Prototype - 0.1.0 PC

Full Version

First prototype of the game, local-version only (one same device). From 2 to 8 players ! Link on how to open a .zip file is in description.

Comments
vzrenggamani
vzrenggamani

Immu, Last Update on 2014 ? Waiting For Beta Channel

Reply Good karma Bad karma+1 vote
vzrenggamani
vzrenggamani

Immu, May I Add Some Turorials Like On IFSCL Before. I Want To Help Another Users. Thanks

Reply Good karma Bad karma+1 vote
Immudelki Creator
Immudelki

No problem. But do it on the ifscl page of course ^^

Reply Good karma+1 vote
JvdB01
JvdB01

i know i'm gonna be hated for asking this but, is or will the mlp:fim fandom be included?

Reply Good karma Bad karma+2 votes
Immudelki Creator
Immudelki

ah ah. I actually didn't thought about it ! Mmh, I like it, but there's not really monsters/creatures is there? apart from the main characters ? 'cause the idea is that we've got monsters that can be multiplied and that usually, it's not the main characters that are playable in the game. (but everything can happen of course..)

Reply Good karma+1 vote
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Latest tweets from @folettoalexis

I've done it! Upcoming IFSCL TRAILER 4.1.X Youtube.com #codelyoko #ifscl #fangame

Oct 18 2020

RT @PonkichiM: 子供が少しでも野菜が好きになる作品として。 おやさい妖精さんは週に1キャラずつ描いて、こちらのアカウントで毎週日曜の朝にアップしています。 また見たいなと思っていただければ ぜひフォローしてください🌱 おやさい妖精さんは調理の際… T.co

Aug 26 2020

RT @Eupholie_: T.co

Aug 24 2020

#unity #darktheme It's happening, and yeah, definitely anti-climatic considering how much free users were asking f… T.co

Aug 18 2020

RT @KeJyunWu: This is some process break down from my latest project. #VisualEffectGraph #madewithunity #unity3d T.co

Jul 27 2020

RT @Olmirad: I read #VisualEffectGraph discussions in the official #Unity chat about changing direction of particles when time h… T.co

Jul 27 2020

RT @Olmirad: Afternoon #VisualEffectGraph thing in #Unity 😃. Fluctuating lines which don't make U-turns back and they move prett… T.co

Jul 27 2020

RT @FedeItaliano76: A Soviet walking excavator. As far as I know, it was built in USSR in 1979. There were only six of them. So they sa… T.co

Jul 20 2020

RT @PointClickRook: @SullenSpud @TechnocratGames @WadjetEyeGames Finally finished Technobabylon and enjoyed everything about it. One he… T.co

Jul 17 2020

RT @Ubisoft: T.co

Jul 14 2020

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