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Under development

They blew the bridges out. And we ran out of bullets.


Raw material for surprisingly effective weapons. And they're everywhere. But so are these undead ghouls, they're everywhere too. Feeding on anything living...feeders. It's not about trying to escape anymore, it's about trusting people again and reclaiming the city!

Welcome to the world of Z'Isle, a horror-themed tactical RPG based on a comic book series set seven years after a zombie apocalypse. It shares elements the base-building elements of X-Com, the stress/morale mechanic of Darkest Dungeon and post-apocalyptic survival activities, (such as trading and negotiating) character exploration of- This War of Mine. The game is set during those seven harrowing years of chaos, fire and death. The chemistry of your crew will dictate whether they can perform powerful turn-based combo attacks with each other. Customize your character and lead them against marauders, Syklurs and the feeder hordes. Build, maintain and expand your community, but careful! The decisions you make during missions will affect the chemistry of your team, impacting morale and affect the reputation of your community.

Bike-forged weapons & roof-bound communities have kept people safe. But for how long?


  • Lead your crew of survivors through the undead-filled streets of Montreal in turn-based tactical combat and exploration
  • Customize your main character and recruit new squad members from a diverse cast of survivors ranging in ethnicity, sexual identity, career backgrounds and more
  • Battle against undead feeders and hostile survivors with unique combat mechanics that enhance the tension of each encounter
  • Execute feeders before they rise again and pump antidote into any character that receives a bite before they start turning
  • Perform special combo attacks using multiple characters based on their interpersonal chemistry
  • Improve your team’s morale and chemistry as relationships develop dynamically between characters based on their actions during missions
  • Explore the environments to collect resources and new crafting materials
  • Build your community between missions using a dynamic base-building skill tree
  • Craft and discover new weapons and mission items out of upcycled technology
  • Manage your community’s resources and manpower by assigning your population to the various buildings
  • Maintain your town’s morale and reputation to improve the performance of each building and to attract new survivors to your community
  • Choose different paths during story-based and procedurally generated events in your town and when encountering other communities around the city
  • Complete random side quests to collect resources, find survivors and build the experience of your squad Review your unique story in the Chronicle, an illustrated journal maintained by your main character that chronicles your actions as you progress
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Latest tweets from @zisleseries

RT @GameWorkers: Game Workers Unite stands in solidarity with all Riot Games workers participating in today's walkout, to protest se… T.co

May 6 2019

RT @LateefMartin: @comtruise rocked Montreal so hard he made zombies do the robot! I made sure he was equipped once the music stopped… T.co

Apr 7 2019

RT @MitchyD: UPDATED 2019 #GameDevJobs doc. Hundreds of studios job pages for devs affected by layoffs, looking for something ne… T.co

Apr 7 2019

RT @janamakesgames: There’s been a lot of (deserved) criticism leveled at the games industry over its prevalence of toxic workplaces in… T.co

Apr 7 2019

RT @Misc_Studios: CW: rape, violence against women It is beyond comprehension that @steam_games is allowing this game on their platf… T.co

Mar 6 2019

RT @rebheartsyou: I asked young gamer girls what they wanted to see in games of the future. They said: 🦸🏾‍♀️ doing quests as a hero… T.co

Jan 15 2019

RT @FeministaJones: #SurvivingRKelly Nah we aint gonna shut up T.co

Jan 15 2019

RT @rebheartsyou: Applications for the @IGDAFoundation Next Gen Leaders close on Nov. 30th! It's a great program for marginalized dev… T.co

Nov 21 2018

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