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Zemeroth is an open-source minimalistic 2D turn-based hexagonal tactical game in Rust.

The project is still in early stages of development, but the vision is:

- Random-based skirmish-level digital tabletop game;
- Single player only;
- 3-6 fighters under player’s control;
- Short game session (under an hour) and small unscrollable maps;
- Simple vector 2d graphics with just 3-5 sprites per unit;
- Reaction attacks and action’s interruption;
- Highly dynamic (lots of small unit moves as a side effect of other events);
- Intentionally stupid and predictable AI;

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Zemeroth Dev Vlog #1


Here’s my first video devlog ever:

I hope to keep these videos short and release them every week or two.

Visual Improvements

I’ve been mostly working on small visual improvements.

First, a tile under the cursor is highlighted now. Highlighting is disabled though on touch devices (by ignoring an event if its delta movement is zero).

Next, agents now can be flipped horizontally to match their action’s direction. I’ve wanted to add this for a long time because sometimes units were attacking each other backward and it was weird.

Added simple dodge animations when an attack misses

A helper message is now shown when an agent’s move is interrupted.


Now agents have special sprite frames for some abilities. It’s a compromise between having real animations and only having static pieces.

Also, spearman will get special directional attack frames soon, because he can attack enemies two tiles away from him and it looks weird with completely static sprite sometimes.

Other Updates

There’re a couple of non-code updates too.

I’ve added a “Roadmap” section to the readme to show in which direction the project moves.

I also added a new “Inspiration” section with a list of games that inspire me to work on Zemeroth.

The game now has a text logo. It’s a manually “low poly vectorized” text written with the Old London font. Not sure if it really fits the game, but it’ll do for now.

I got the ozkriff.games domain (but haven’t created a landing page there yet, so it redirects to the devlog for now).

fb.com/ozkriff.games and vk.com/ozkriff.games pages were created.

And I’ve revived my Patreon page: patreon.com/ozkriff

That’s all news for today. :)

Zemeroth v0.5

Zemeroth v0.5


Zemeroth v0.5 is released: ggez, WASM, itch.io, visuals, AI, campaign, tests

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Zemeroth v0.5 windows

Zemeroth v0.5 windows


A minimalistic 2D turn-based hexagonal tactical game.

Zemeroth v0.5 macOS

Zemeroth v0.5 macOS


A minimalistic 2D turn-based hexagonal tactical game.

Zemeroth v0.5 linux

Zemeroth v0.5 linux


A minimalistic 2D turn-based hexagonal tactical game.

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Latest tweets from @ozkriff

Added simple effect icons to #Zemeroth. Spiral means "stunned", skull means "poisoned". #rustlang #gamedevT.co

Jul 21 2019

ggez 0.5 has been released by @icefoxen! (ggez is a lightweight cross-platform game framework for making 2D games… T.co

Jul 21 2019

I've returned from a vacation in Germany, it's time to work on #Zemeroth again! * Added upgrades for Hammerman and… T.co

Jul 18 2019

RT @bigabgames: After 2 years of solo-dev my programming puzzle game Robo Instructus is now out for Linux & Windows. 🎉… T.co

Jul 16 2019

Adding a basic renown system to #Zemeroth as a currency for the campaign mode. Renown is received when you win bat… T.co

Jun 29 2019

Added decorative explosion ground marks to #Zemeroth. They're slowly disappearing into transparency in three turns.… T.co

Jun 20 2019

Added ability to upgrade player's fighters between battles in the campaign mode. An upgrade "tree" is described in… T.co

Jun 18 2019

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